Realistically Light and Render Interior Scenes using 3ds Max and Vray
Tutorial Details
- Program: 3Ds Max, Vray
- Completion Time: 1-2 hours
- Difficulty: Intermediate
- Project Files: Download Here
Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!
Step 1
In this tutorial, we’ll be using real units, so the first thing would be to open the menu “Customize > Units Setup > US” and choose “Standard > Feet w/Decimal Inches” as the unit.

Step 2
When you are trying to get a photorealistic quality it is very important to make sure that your object scale is accurate. This will play an important role in achieving a good render. Also, as you can see the scene is quite simple… just a small lobby (mostly modeled with boxes). Note: It is important that it is a closed room, and there are no openings for the light from environment to enter.

Step 3
Press f10, and from the “assign renderer” tab choose “Vray”. This will enable “Vray” as your renderer, and also enable Vray materials in your material editor.

Step 4
Assign a simple Vray material to all the objects in the scene, and set up basic scene lighting and render settings. This is to finalize the lighting and render settings and save time, since a plain material renders much faster than reflective and glossy materials which will be added later.

Step 5
Now to work on the lighting and render settings to achieve the final result.

Step 6
Add a Vray physical camera to the scene by going to “Create Tab > Camera > Vray > Physical Camera”.

Step 7
The settings for a physical camera are:

Step 8
Now to place the various Vray lights. Lights 1-4 affect the scene directly, whereas light 5 has been placed in a downward direction, and will affect the scene in an indirect (in the
form of bounced light).

Step 9
The basic parameters of the Vray lights are:

Step 10
IES stands for “Illuminating Engineering Society”. The photometric data is stored in these files. A photometric web is a 3D representation of the light intensity distribution of a light source. Web definitions are stored in files. Many lighting manufacturers provide web files that model their products, and these are often available on the Internet. We as artists can use them to replicate the real life phenomena of light in 3d.
Go to the “Lights” tab, choose “Vray” from the drop down list, and create a “Vray ies” in the right view. Then instance it below all four steel holders.


Step 11
The main settings for the ies lights are:

Step 12
Through the following steps, you will configure the rendering settings in Vray. Press F10, then under “Global Switches”, uncheck “Default Lights”. This will cause the default lights in the scene to be switched off. For the Image Sampler type select “Adaptive DMC”, and “Catmull Rom” as the filter. Also, change the min and max subdivs as shown.
Lastly, change the “Color Mapping” type to “Exponential”. This mode will saturate the colors based on their brightness, and therefore, will not clip bright colors, but saturate them instead. This can be useful to prevent Burn-outs in the very bright areas (for example around light sources etc).

Step 13
Under the “Indirect Illumination” select “Irradiance Map” and use “Light Cache” as the primary and secondary engine. Also, change the Preset to “High”, “hsph subdivs” to 50, and “interp samples” to 20.

Step 14
With a Light Cache, the light map is built by tracing many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path into a 3d structure (very similar to the photon map). In the Light Cache put 1500 for subdivs and 8 for no of passes.
The Subdivs determines how many paths are traced from the camera. The actual number of paths is the square of the subdivs (the default 1000 subdivs mean that 1 000 000 paths will be traced from the camera).

Step 15
Your settings for the test render are done. If you hit render now, you should see the same image that was shown before. Now all you need to do is apply the materials, and increase the Irradiance Map and Light Cache samples for the final render.

Step 16
Now to texture the scene (actually it’s quite simple). The basic parameters that will be used in materials are:
The shader for the tiles on the base is a simple vray material with a de-saturated texture in the diffuse and a noise map in bump.

Step 17
The wood rack is also made of a Vray material with slight reflections and glossiness.

Step 18
The material for the wall is again just simple cream and black colors with no reflections.


Step 19
The shader on the wall on which the paintings are hanging is made of steel and white wall. The wall part also has a grainy texture assigned to it.


Step 20
Your scene is now textured! You can add any other props or objects you like to fill up the scene. The above rendering settings are good for test renders, but for production quality you will need to increase the samples for the image sampler, Light Cache, and Irradiance map.

Step 21
Here is the final result! Hope you learned something new!!.

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Nice but seems some furniture and materials maps are missing from the tutorial download
This was very helpful. I now know what the settings are used for and can improve the lighting in the scenes now that I can mess with the settings knowing what they do.
Its very nice effect thanks for the tutorial
thank u ma friend….itz so help ful to me…n regards….
THANK U IT HELPED ME DOING BETTER
u r ideas r Awesm
dis tutorior r vry hlpful
thnx 4 my buttom hearth
THANX & REGADED
ATHAR KHAN
Thank you, this is very helpful, the material effect is apparent.
but I think my 3DMax VRay is error and not in full version so I can’t apply dis tutorial, I just know after reading this tutorial.
T_T
It is vry help full tutorial for us thnx dear
with best Regards
sattar
its very nice thanks…………………..
Hi,
Anyone know about the flooring, what is the setting or how it is made? I noticed the reflections has curves when the object reflects. How is this made?
Thanks!
i just wanna thank you this was very helpful …
wish u all the luck guys
Hello,
I want to render 3d max file to interior.
THANK YOU..
NICE TUTE BRO
It so good presentation.Thank you & congratulation