Create a Realistic Looking Nokia 5800 in 3ds Max – Day 1

Tutorial Details
  • Program: 3ds Max
  • Difficulty: Intermediate
  • Completion Time: 1 hour

Final Product What You'll Be Creating

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Georgi Zahariev’s awesome Nokia 5800 tutorial which was originally published back in October of ‘ 09, and proved to be very popular with our 3ds Max users.

In this multi-part, hard surface modeling, texturing, and rendering tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.

This tutorial is Day 1 in a series – Go to Day 2

Video 1

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 2

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 3

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 1 in a series – Go to Day 2

Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.

Add Comment

Discussion 58 Comments

Comment Page 2 of 2 1 2
  1. AKASH says:

    That is really cool…….

  2. fonkoua says:

    i verry addictted for you job please you cant explain very

  3. A.C.E says:

    Part 1 link is broken video wont play.

Comment Page 2 of 2 1 2

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.