Quick Tip – Working Procedurally with Particle Flow
A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the push of a button.
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Is there a way to send the preset to another machine if they are working remotely?
Evan your not working on a Sunday again are you?
I know I am:)
Thank you Evan, that was Really useful; wish I’d known you could do that a while ago! I’ll be using that from now on ;)
oHH!! Thanks, i need this
If anyones interested Allan Mckay did a more comprehensive review of the same topic on his site.
nice! great work
cool, but enough hard to execute, for me,particule view is complexe,very complexe
it’s very good to create our presets ourself!
it’s a long way!ok thanks
thanks man ; great work …