Quick Tip – Working Procedurally with Particle Flow

This entry is part 10 of 14 in the Evan Schaible Session
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A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the push of a button.

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Discussion 9 Comments

  1. Dave says:

    Is there a way to send the preset to another machine if they are working remotely?

  2. GhostCamera says:

    Evan your not working on a Sunday again are you?

  3. Heather says:

    Thank you Evan, that was Really useful; wish I’d known you could do that a while ago! I’ll be using that from now on ;)

  4. LuiSerrano says:

    oHH!! Thanks, i need this

  5. GhostCamera says:

    If anyones interested Allan Mckay did a more comprehensive review of the same topic on his site.

  6. DNS says:

    nice! great work

  7. Philippe says:

    cool, but enough hard to execute, for me,particule view is complexe,very complexe
    it’s very good to create our presets ourself!
    it’s a long way!ok thanks

  8. moh11raf says:

    thanks man ; great work …

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