Quick Tip: Wheel Rotation In 3d Studio Max Using Parameter Wiring
Tutorial Details
- Software: Autodesk 3D Studio Max
- Difficulty: Beginner
- Run Time: 6 minutes, 30 Seconds
- Project Files: None
Final Product What You'll Be Creating
In this Quick Tip author Chandan Kumar will show us how to set up a wheel rotation in 3d Studio Max using parameter wiring. The advantage to this is that we can achieve a fully automated wheel rotation by simply moving the control object (in this case the cart’s handle), and the wheels will rotate correctly without the need for any manual keyframing or input.
Video
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.
This was just the thing i wondered about yesterday, your the man! thank you for this
Hey Chandan ! Nyc quick tip but m having a problm when i connect Y Rotation axis of the wheel to the X axix of the Handle my wheel object turns in diffrent direction how can i change the Y rotation of the wheel after wiring ?
Hi Cg, thanks to like the tut. I think you must have “local” reference co-ordinate system. You should check it to “view”. You can find this option beneath the menus and beside “move”, “scale” and “rotate” shortcut. I hope it will help you. If not then do let me know.
thanks chandan for your quick reply and yeah i was playing with reference co-ordinate system after chnging it to “view” my cart wheels is now spin’n in the right direction.:D great little hlpfull tut.
Great tip, I learned something new today…thanks again
Great tip! I was thinking to connect the wheel rotation to the ground you could use the radius (more precisely the circumference) of the wheel. So I used generic units and set up a test, I created a cylinder with a radius of 10 which gives a circumference (3.14*2)*radius or 62.8. I then used the parameter collector to find out what the Z rotation was when I moved my controller cube along the X-axis, at 62.8 my Z rotation was 3598.175. This was close enough to 3600 to account for rounding off pi and to arrive at an easy number for the formula for rotation. I wanted 1 rotation (360 degrees) per X movement equal to the circumference, so I ended up with -X_Position/10 also the –X_Position was because the wheel was moving backwards for me so I inverted the X to get the desired result but that didn’t seem to be a problem in the tutorial. Anyways thanks for the tip it was definitely fun learning about this stuff!
Kumar is a GREAT teacher!!!
Great Idea sir ..!! thanx for sharing ….
Thanks a lot for this sharing Good Luck !
OH MY GOD! YOU ARE A LEGEND. I have been looking for something like this for almost 6 months. Autodesk has a tutorial on wire parameters and wheels but they just tell you what to do but you explain things clearly. Thanks a lot.
P.S also from India :)
Hi Adil, thanks for your encouraging and nice comment!
:)
I need help, its a great tutorial and it works, but i did fail some place.
Instead of wiring it directly i added 3 gizmoes, 1 where it was linked to the handed and each wheel.
I did the wire stuff and it worked.
I added 2 more gizmoes and added another 2 more wires 1 each, Reason ? because i want to rotate the wagon and the wheels should rotate too the right directions. Works fine.
Where i failed, is that when i rotate the wagon 180 degrees and then use the move, the wheels rotates backwards instead of forward.
Complicated explanation ?
With other words, if you rotate the full wagon AFTER its been wired up 180 degrees and move it to test the wheels, you will see that the wheels are going backwards.
How do i solv that ?
With other wor
Its okay to mail me if you got the solution.