Quick Tip: Simulating Chains using Reactor in 3ds Max

Quick Tip: Simulating Chains using Reactor in 3ds Max

Tutorial Details
  • Software: 3ds Max 2010 (possible with older versions)
  • Difficulty Level: Novice
  • Completion Time: Approx 10 min
  • Additional Files/ Plugins: Scene Files

Final Product What You'll Be Creating

This entry is part 6 of 9 in the Cristian Pop Session
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In this short tutorial, you will learn how to simulate chains, necklaces, or pearls using an easy and very efficient method with reactor in 3ds Max. After watching this, you will be able to simulate chains in just a few short seconds, a skill which can prove to be very useful in countless different situations.

Step 1

To make things easier, I have already created a chain and a deflector cylinder for you, so now let’s just see how to do the simulation. Open “Chain.max” if you are working with 3ds Max 2010, if not, import “Chain.obj” into your scene.

Step 2

In the “Front” viewport, create a “Line” along the chain. This “Line” will be the object that you actually simulate, while the chain is driven by it using a “Skin” modifier.

Step 3

Select the “Line”. In the “Modify” panel, “Selection” rollout, click the “Segment” button, and select the existent segment of this spline. This segment needs to be subdivided to be able to simulate the “Line” with reactor.

Step 4

In the “Geometry” rollout, set the “Divisions” spinner to ’40′, and click the “Divide” button. This operation subdivides the selected segment by adding the number of vertices specified by the spinner…in this case ’40′.

Step 5

In the “Modify” panel, add a “reactor Rope” modifier.

Step 6

In the “Properties” rollout, change the “Rope type” to “Constraint”, because you don’t need flexibility, and enable “Avoid Self-Intersections”.

Step 7

Select the vertex from the top, and in the “Constraints” rollout, click the “Fix vertices” button.

Step 8

Now, you need to include these objects into “reactor Collections”, to be able to simulate them with reactor. With the “Line” selected, go to “Animation > reactor > Create Object > Rope Collection”. Now the spline is included in the newly created “Rope Collection”.

Step 9

Select the “Cylinder”, and add it to a “Rigid Body Collection”.

Step 10

Go to “Animation > reactor > Create Animation”, to create the animation of this rope. You can also watch the simulation in real-time, by selecting “Preview Animation”.

Step 11

After a few seconds the simulation is done, and the “Line” acts like a rope. Go to Frame 0, select the Chain and add a “Skin” modifier to it. In the “Bones” section, click the “Add” button and select the “Line”.

Step 12

Play the animation. Now the chain is animated, and driven by the “Line”.

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Discussion 18 Comments

  1. Luckyfox says:

    Thank you. Good tip.

  2. Nice and quick, well presented. It took 8 minutes to do it (including the modeling of the chain). I noticed the link to Scene Files afterwards :| This just works. Beginners could appreciate some explanation to the division value (40) and perhaps information how to use tweak the outcome with the Skin modifier (in case they need to). Thanks for this!

  3. So simple but yet so awesome tutorial. Thanks! :)

  4. mohamed says:

    thanks man for this tut……its useful,and reactor is one of the most powerful feature in 3dsmax….thnx

  5. PHILIPPE says:

    Very nice tuto,good explanations about reactor,thanks!

  6. Goran says:

    You know what? I’m showing your website in my next Youtube Video.

  7. Doughboy12 says:

    How do I extend the animation when I extend the timeline?

  8. Chris says:

    Great tutorial. How would I go about linking the chain to another object that moves?

  9. Chris says:

    In other words….what if you wanted to the chain to move from right to left across the cylinder? Simply animating the chain or linking it to another object doesn’t seem to work.

    • Cristian Pop says:
      Author

      Hi Chris,

      First of all, include the moving object into a deforming mesh collection. At step 7 in stead of fixing the vertex, attache it to the deforming mesh collection. And that’s all.

      Thanks!

  10. RAJMOHAN says:

    How to Attach the Name Board

  11. RAJMOHAN says:

    How to attached Name Board with Chain

  12. Bjørn says:

    hi there, awesome tut y the way, ut how can i attach the board

  13. Hani says:

    About Chain i think it can be even more simple for simulating.

    look at this tutorial about Swing:
    http://www.rnel.net/3d_studio_max-tutorials/swing-animation-in-3d-studio-max

  14. Dashaje says:

    Great tutorial. Easy, helpful and well described.

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