Quick Tip – Nodal Workflow with Particle Flow in 3ds Max
Tutorial Details
- Software: Autodesk 3ds Max
- Difficulty Level: Intermediate
- Completion Time: 15 - 30 min
- Additional Files/ Plugins: None
Final Product What You'll Be Creating
In this Quick Tip tutorial, we will look into the fundamentals of working efficiently inside of Particle Flow’s event based workflow. We will build a simple flow from the ground up, in order to gain an understanding of how the system works, and therefore enhance our future work with that knowledge.
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nice one :b
Nice beginner tutorial. The only thing to complain is your hasty mouse movement the whole time :) Give the little gnawer a break ;)
HA! Sorry about that. I was trying to pack all the info into a short amount of time. I will be the first to admit this was not one of my best videos, but thanks guys for the compliments. =)
Hi Evan, thanks for the plug ;)
Just a note that the correct Boboland address is http://www.scriptspot.com/bobo/ (boboland.com is a Chinese porn site ;) )
Also, Krakatoa has always been a volumetric particle renderer (even when it was only point based). Now it adds a voxel mode which is kind of “even more volumetric” because the volumes don’t dissipate into points when you fly through them.
CHINIESE PORN!!! Oh snap!