Quick Tip – Nodal Workflow with Particle Flow in 3ds Max

Quick Tip – Nodal Workflow with Particle Flow in 3ds Max

Tutorial Details
  • Software: Autodesk 3ds Max
  • Difficulty Level: Intermediate
  • Completion Time: 15 - 30 min
  • Additional Files/ Plugins: None

Final Product What You'll Be Creating

This entry is part 12 of 14 in the Evan Schaible Session
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In this Quick Tip tutorial, we will look into the fundamentals of working efficiently inside of Particle Flow’s event based workflow. We will build a simple flow from the ground up, in order to gain an understanding of how the system works, and therefore enhance our future work with that knowledge.

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Discussion 5 Comments

  1. Bruno Américo says:

    nice one :b

  2. Stefan Frank says:

    Nice beginner tutorial. The only thing to complain is your hasty mouse movement the whole time :) Give the little gnawer a break ;)

    • HA! Sorry about that. I was trying to pack all the info into a short amount of time. I will be the first to admit this was not one of my best videos, but thanks guys for the compliments. =)

  3. Bobo says:

    Hi Evan, thanks for the plug ;)

    Just a note that the correct Boboland address is http://www.scriptspot.com/bobo/ (boboland.com is a Chinese porn site ;) )

    Also, Krakatoa has always been a volumetric particle renderer (even when it was only point based). Now it adds a voxel mode which is kind of “even more volumetric” because the volumes don’t dissipate into points when you fly through them.

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