Quick Tip: Creating Stained Glass Using Advanced Transparency In 3D Studio Max

Quick Tip: Creating Stained Glass Using Advanced Transparency In 3D Studio Max

Tutorial Details

Final Product What You'll Be Creating

In today’s quick tip tutorial, Chandan Kumar will be showing you how to use 3ds Max’s advanced transparency material options to project a stain glass window image into a scene. This is an often overlooked but powerful feature of 3D Studio Max that can be used to create all kinds of interesting effects. Click through to learn more!


Additional Files/ Plugins:


Reference Image

Step 1

First of all, create a Plane in the Perspective viewport which will act as the floor.

Step 1 Image

Step 2

Now create a 3 sided wall and Boolean the front side wall to make room for a window.

Step 2 Image

Step 3

Then make the glass for the window using a Plane, and insert it into the empty window opening.

Step 3 Image

Step 4

Open the Material Editor (M), take an empty slot and in the Diffuse channel add the “stained glass’ texture. Now put the same texture in the Self-Illumination channel also.

Step 4 Image

Step 5

Now put the same texture in the ‘Filter’ channel too, which lies in the ‘Extended Parameters’ rollout.

Step 5 Image

Step 6

Do remember to turn on the ‘2-Sided’ option also. You won’t get the proper result until you turn this option on.

Step 6 Image

Step 7

Now it’s time for the light setup. Add a “Target Spot” light to the scene from outside of the window as shown.

Step 7 Image

Step 8

Do remember to use only “Ray Traced Shadows” otherwise it won’t work.

Step 8 Image

Step 9

Now open the Material Editor once again and this time reduce the opacity by 50%.

Step 9 Image

Step 10

Now if you render the scene you will find something like this. The light gets filtered through the window and hence you get a nice effect of the stained glass reflection on the floor.

Step 10 Image

Step 11

I added some textures to the walls and floor and an Omni light in the room and hence it looked like this.

Step 11 Image

Step 12

After doing some color correction and adding some glow and rays in After Effects, it looks much better now.

Step 12 Image

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Related Tutorial:


Chandan Kumar is chandank13 on 3docean
  • Jerry

    I’m new to this…
    I’m getting an error like this when trying to add Glow and Rays

    MSG 0.0 error: bitmap expected unsupported GBuffer channel “transparency”
    MSG 0.0 error: “Lens Effects” effect expected unsupported GBuffer channel “transparency”

    why?

    • http://www.vfxrider.com Chandan Kumar
      Author

      HI Jerry,
      First of all I didn’t apply Glow and Rays in 3ds Max, I did it in After Effects (I have mentioned it in the tut also).

      Now come to your problem! It seems that you are trying to give Glow and Rays in 3ds Max and this kind of problem comes when you use Mental Ray. Glow, Rays, Flare etc are not compatible with Mental Ray system. Try to do it in normal and default Scanline system and you wont get such problems!

  • http://youtube.com/giridharzinta Giridhar Sharma

    @Chandan Kumar : Once again an unique, simple and short tutorial for naive and intermediate users. I am your fan now :)
    Keep teaching us such small yet useful techniques.

    Have a great day.

  • theep

    thanx again chandan

  • Vaclau Sasnouski

    Great tut. Thanks man!

  • Bhuma Reddy Gopidi

    its really amazing…

  • Abhi

    thanx alot sir…. but be lil more kind… and tell what and how you did in after effeccts??

  • Bogdan

    How do you get a similar effect with Vray? (vray materials and lights)