Quick and Effective Game Art Portfolio Presentation – Day 1

This entry is part 1 of 12 in the Best of 3D Studio Max – Part 1 Session
Next »

When it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.

On Day 1, we will explore the process of setting up a camera, and a simple, yet effective 3 point lighting rig. Then, after we have achieved a desired result, we will set up raytraced shadows, in conjunction with the light tracer plugin, antialiasing filters, and global supersampling, to get a refined and high quality final render. We will also go over how to create a clay and wireframe render to properly show off our optimized models.

On Day 2, we will bring the renders into photoshop, and combine them our texture sheets, as well as some eye catching graphics and text, to complete the final presentation piece.

Note: This is not a modeling or texturing tutorial. In order to complete it you must already have a finished piece of game art, complete with current industry standard texture maps.

Final Effect Preview


Full Video

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Don’t miss more exciting tutorials and articles published daily! Subscribe to Cgtuts+ by RSS.

Add Comment

Discussion 32 Comments

  1. nour el-islam says:

    thank you kaleb nice tutorial …..you are the best

  2. g3niuz says:

    amazing result – looks cool ;D

  3. Overtrack says:

    Thx for sharing your knowledge.

  4. puja says:

    hei thanks u so much,.. this site is really awsome,,!!! u guys are helping a lot!! keep it up

  5. Jools says:

    Thanks for the tut Kaleb! It’s very helful. Love the textures on the payphone! :)

  6. AzteKpr1de says:

    Dude, thank you! You don’t know how helpful this is for me. You rock!!!

  7. Author

    Thanks everyone!

  8. Mike says:

    yo nice 1, great tut been needing something like this for a while, when is the second out? oh yea your a legend :)

  9. Heather says:

    Really useful, thanks!

  10. abdo says:

    wow…the king is posting a tutorial ;) nice one…thanks Kaleb

  11. Man, this tutorial is smarter than a lot of commercial tutorials videos I have seen. You are way smarter than some overrated CG guys out there that people keep talking about. Please keep up the good work. I am thoroughly impressed :)

  12. Braindrain says:

    I would pay for your tutorials! :)

  13. Dan says:

    I’d love to see a tutorial outlining the entire model and texture process. Great job!

    • Author

      I created this piece quite a while ago, so I don’t know if I could remember it enough to make that happen, but I can tell you that there is a huge modeling and texturing workflow tutorial collaboration coming up that involves myself and another CGTuts+ favorite author…so just stay tuned my friend:)

  14. max says:

    nice tut,covered in a single video…..thx dude

  15. Adam says:

    Simply amazing! great stuff and great site.

  16. AzteKpr1de says:

    C’mon Kaleb we need day 2 please!

    • Author

      I’m terribly sorry for the delay in getting the second part of this tut finished. My company has been crunching for the last six weeks on a huge production milestone for our current project, and between that and the duties involved with editing and maintaining a level of awesomeness on this site, I just haven’t been able to get around to it. I promise I will get it posted asap in the new year!

  17. Varun says:

    Hey thats GR8!”
    we are waiting for the next one!”

  18. Hemanth says:

    thanks for this great tutorial, it is useful for my job hunting, looking forward for the next part of this tutorial.

  19. williams says:

    dose any one know how to transfer a rigged hi-poly to that of a low-poly model.??/
    i tried using projection modifiers etc but no luck/..
    any help is greatly appreciated .

  20. Chris Varnz says:

    Kaleb, did you render the UVW to a texture and then paint the texture onto that in photoshop, or did you paint the texture first and then map it to the model? I’ve been modelling for a little under 6 months so I’m kind of going by example at the moment. I cant wait for the tutorial vids you mentioned above concerning this topic!

    Keep up the great work, I’d definately pay for this standard of tutorial.

  21. John says:

    It looks great ! Helpful !

  22. Dipesh says:

    Great tutorial, it really helps out alot. when will we see part 2??

  23. mathaeis says:

    I know it’s been asked before, but it’s been a while – any update on when part 2 is coming? I’d really love to watch. :)

  24. Linkitch says:

    I’m curious why the actual Material of the object wasn’t covered in the tutorial at all. We only get a very quick glimpse of it at around the 30:32 mark.

    What kind of material are you using in the bump slot? It says Normal Bump, what what exactly is that?

  25. Ben says:

    Awsome tut but where is the 2nd part??

  26. Graham says:

    Will we see the 2nd part, Hope you can find the time to do it.

  27. Eduardo R Sanchez says:

    Will we see the 2nd part, Hope you can find the time to do it.

  28. Jonfer says:

    thanks a lot man! can’t wait for the part 2

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.