Quick and Effective Game Art Portfolio Presentation – Day 1
When it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.
On Day 1, we will explore the process of setting up a camera, and a simple, yet effective 3 point lighting rig. Then, after we have achieved a desired result, we will set up raytraced shadows, in conjunction with the light tracer plugin, antialiasing filters, and global supersampling, to get a refined and high quality final render. We will also go over how to create a clay and wireframe render to properly show off our optimized models.
On Day 2, we will bring the renders into photoshop, and combine them our texture sheets, as well as some eye catching graphics and text, to complete the final presentation piece.
Note: This is not a modeling or texturing tutorial. In order to complete it you must already have a finished piece of game art, complete with current industry standard texture maps.
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thank you kaleb nice tutorial …..you are the best
amazing result – looks cool ;D
Thx for sharing your knowledge.
hei thanks u so much,.. this site is really awsome,,!!! u guys are helping a lot!! keep it up
Thanks for the tut Kaleb! It’s very helful. Love the textures on the payphone! :)
Great Kaleb!!
Dude, thank you! You don’t know how helpful this is for me. You rock!!!
Thanks everyone!
yo nice 1, great tut been needing something like this for a while, when is the second out? oh yea your a legend :)
Really useful, thanks!
wow…the king is posting a tutorial ;) nice one…thanks Kaleb
Man, this tutorial is smarter than a lot of commercial tutorials videos I have seen. You are way smarter than some overrated CG guys out there that people keep talking about. Please keep up the good work. I am thoroughly impressed :)
I would pay for your tutorials! :)
I’d love to see a tutorial outlining the entire model and texture process. Great job!
I created this piece quite a while ago, so I don’t know if I could remember it enough to make that happen, but I can tell you that there is a huge modeling and texturing workflow tutorial collaboration coming up that involves myself and another CGTuts+ favorite author…so just stay tuned my friend:)
nice tut,covered in a single video…..thx dude
Simply amazing! great stuff and great site.
C’mon Kaleb we need day 2 please!
I’m terribly sorry for the delay in getting the second part of this tut finished. My company has been crunching for the last six weeks on a huge production milestone for our current project, and between that and the duties involved with editing and maintaining a level of awesomeness on this site, I just haven’t been able to get around to it. I promise I will get it posted asap in the new year!
Hey thats GR8!”
we are waiting for the next one!”
thanks for this great tutorial, it is useful for my job hunting, looking forward for the next part of this tutorial.
dose any one know how to transfer a rigged hi-poly to that of a low-poly model.??/
i tried using projection modifiers etc but no luck/..
any help is greatly appreciated .
Kaleb, did you render the UVW to a texture and then paint the texture onto that in photoshop, or did you paint the texture first and then map it to the model? I’ve been modelling for a little under 6 months so I’m kind of going by example at the moment. I cant wait for the tutorial vids you mentioned above concerning this topic!
Keep up the great work, I’d definately pay for this standard of tutorial.
It looks great ! Helpful !
Great tutorial, it really helps out alot. when will we see part 2??
I know it’s been asked before, but it’s been a while – any update on when part 2 is coming? I’d really love to watch. :)
I’m curious why the actual Material of the object wasn’t covered in the tutorial at all. We only get a very quick glimpse of it at around the 30:32 mark.
What kind of material are you using in the bump slot? It says Normal Bump, what what exactly is that?
Awsome tut but where is the 2nd part??
Will we see the 2nd part, Hope you can find the time to do it.
Will we see the 2nd part, Hope you can find the time to do it.
thanks a lot man! can’t wait for the part 2