Project Workflow: Creating a Next-Gen Sci-Fi Prop – Day 2

Project Workflow: Creating a Next-Gen Sci-Fi Prop – Day 2

Tutorial Details

Final Product What You'll Be Creating

In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further.

This tutorial is Day 2 in a series – Go to Day 1


This second video in the series will cover the methods used to create the low poly mesh using the existing high poly mesh, unwrap it, and bake the normal and ambient occlusion map. I will also be importing it into the popular Marmoset Toolbag model viewer by 8monkey Labs and prepping it for texturing.

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 2 in a series – Go to Day 1


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Discussion 13 Comments

  1. Umer says:

    Excellent work dude, crystal clear technique.. thanks for the efforts..

  2. Protech says:

    Hey thx for the vid looks real nice, … i dont mean to be picky but the one of the side panels on the main body looked like it had a big Smothing error on it, kinda annoyed me that you didnt notice it while looking att the Normal map :P

  3. racer445 says:
    Author

    I actually did mention it. It’s really fairly minor and a texture will cover it up almost completely.

    By the way, I touched upon tangent basis in this video too. 3 Point Studios recently released a shader for the max viewport that fixes the tangent basis mismatch in Max. This means you can have one smooth group and no split edges, and as long as you bake it in max scanline and display it in the 3 point quality viewport display or any display synced with max scanline, it will look perfect.

  4. Biker says:

    Outstanding….Learned a trick or two…Can’t wait for the next part.

  5. lloyd says:

    Can you post a link to this 3 poit studios fix for max?

  6. neo says:

    fantastic !!
    are you planning to make the next texturing part ?

    you rock man

  7. RZ says:

    High Poly modelling..!!!
    Great…!

  8. Helder Pinto says:

    Racer, as always making the best tutorials this industry has to offer! You really should continue working on these man, they’re the most informative piece of information around.

    Thank you very much!

  9. yanwenyue says:

    very good , thanks

  10. Karol says:

    All I can say is WOW.
    Very impressed with your skills. I’m a begginer in 3DS max and I would like to ask you where did you learn working with the 3DS ( was it a self learning path or do you have any official education)and how long you worked with Max?

    THX for the tut.

    Karol

  11. zzzzTop says:

    he is self educated if I remember correctly.
    (he was 17 I believe when he created the AK tutorial)

  12. Gary Calhoun says:

    Your are an inspiration to us all. Im gonna watch all of your tutorials now. You make max look easy to use.

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