Next-Gen Weapon Creation – Day 4: Diffuse and Specular Textures
Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In the conclusion to this next-gen knife series, we begin the texturing phase of the asset creation process in Photoshop and 3ds Max.
This tutorial is Day 4 in a series – Go to Day 1 Day 2 Day 3
We examine methods for both manual generation and photosourcing of textures, with a focus on aesthetic wear and tear and an efficient process. While the emphasis is certainly on malleable techniques that could be used on a variety of models, the final result is nevertheless a strong texture.
The diffuse and specular maps are created in photoshop, and applied to the model using a DirectX preview shader in 3ds Max, and then a quick preview inside the Marmoset engine.
Final Effect Preview

View Tutorial
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Start at the beginning – Go to Day 1
This tutorial is Day 4 in a series – Go to Day 1 Day 2 Day 3
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.
Wow, I’m first, I was waiting for this part of the tut. I’m sure it’ll be amazing like the rest.
Congratz.
Learned a lot through this set of tutorials. Thanks for the great job!
Thx for these excellent tutorials mate! Only one question: is it possible to post a link to the reference image? I think a lot of people want to practise with the knife you used for this tutorial.
Was in Day 1 :
—–
Ben Bolton said :
Here it is:
http://img5.imageshack.us/img5/5456/sknife.jpg
——
By the way, great serie, thanks again for your great work. Hope there will be more.
Yes,Reference image please and thanks a lot for a great tutorial.
cool tuts
coolness!
AMAZING! I’ve learned so much thank you!! please do as many tutorials that you can you are a great teacher and a great artist!
Good Job Ben, I love your 3d work here and at VC. Keep it up.
Hey !
Really good work, awesome. I learned lots of things.
Thank you !!
PS : can you please send us a link to download the brushes you used?
Here you got the brushes, its from racer445, cool stuff in his website aswell.
http://racer445.com/pages/tutorials/scratch-painting.php
Great ! Thanks mate.
I am not see~! Help me~! Thank you~!
i can’t see too! pls help us
awesome tutorial!!
whats the site to get directx realtime shader ??
great job!
http://www.game-artist.net/forums/support-tech-discussion/9181-xoliul-s-3ds-max-viewport-shader.html
http://www.laurenscorijn.com/
Heil to our teacher :D
Outstanding! The video quality and sound was exceptional, just like your modeling skills.
This is my first time here and this was the first Tut I checked out, sure hope I can fund more by you, cause I know the others won’t compare.
Sincerely,
Mudslung Studios
I saw the four parts of this tut and learned a lot! Thank you very much.
Hi thank you so much for your AWESOMEEEEE TUTORIAL..
I have to questions:
1-I installed tool bag but and got it to work the only thing bugs me is how to get rid off the menu..in your tutorial they move away..how can i do that?
2-how can I download these tutorials on my hard drive?
THANKS SO MUCH in advanced
can u pass the texture for the model also
Thanks a lot!
Great tutorials by someone who clearly knows their stuff and is very good at teaching others.. I am a beginning game developer and am working on my first solo project and these tuts have been great to get me started with the modelling aspect now i have my engine and basic code layed down…
Thanks again,
Ben
H – to hide and show panels – use space bar.
Great tutorial ben, i got great results in engine…
This is one of the best tutorial series I’ve ever saw. Thank you very much!
I’m almost finishing it and I would like to make and render a short animation of it. I mean a really simple animation, where the blade rotates in 360°. I was trying to do it in the engine showed on the tutorial but I still didn’t figure it out how to… Is it possible to make the animation on the engine? If not how do I import it into the engine?
I wonder if anyone knows how to do it in a game engine?
Thanks for any kind of help. :-)
@Ben Bolton,
awesome series of tuts. i really got some good tips for unwrapping & baking normal from high poly to low poly. also, you have done a grate work on texturing. thank you so much for posting.
regards~atul k.
katdare_atul@yahoo.com
Where did u take your scratch brush man! THx for answering, good tutorial.
Thank you so much for the tutorial. Found them very interesting and informative. Great to see the workflow. And the floating geometry was a first for me. Thanks
How do I download it?
Ben, could you make a tutorial on how to diffuse, glow, normal and speculate a .dds texture using Adobe photoshop cs5 extended?