Next-Gen Weapon Creation – Day 1: The High-Poly Model

Tutorial Details
  • Program: 3ds Max
  • Difficulty: Intermediate
  • Completion Time: 47 minutes

Final Product What You'll Be Creating

This entry is part 9 of 12 in the Best of 3D Studio Max – Part 1 Session
« PreviousNext »

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have a great 4 day 3D Studio Max tutorial by Ben Bolton, focusing on creating a next-gen weapon. This tutorial was originally published back in August of 2009, and proved to be very popular with our Max users. So let’s revisit it!

Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the first tutorial in the next-gen knife creation series, you will learn to build a high-poly knife model using 3ds Max.

This tutorial is Day 1 in a series – Go to Day 2 Day 3 Day 4

Efficiency is stressed as we discuss time-saving ways to employ supporting edges and floating geometry, and basic concepts such as symmetric modeling are reinforced. The final result will be a robust high-poly model, suitable for baking out normal and occlusion maps, that will later be applied to the in-game model.

Please note that, although we will be using 3ds Max to create the high-poly model, the theories and techniques discussed can be applied to any 3d application that supports subdivision modeling.


View Tutorial

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 1 in a series – Go to Day 2 Day 3 Day 4

Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.

Add Comment

Discussion 116 Comments

Comment Page 2 of 2 1 2
  1. Luong Tran says:

    Thanks, this is the first time I see this tutor, so proffesional. Hope future you can share more in future.

    thanks

  2. fudgeomancer says:

    Thanks, but a quick question at the start of the tutorial your pulling new edges out of the plane, is that an extract short cut?

  3. Dylan says:

    Hey, I’m also a student in Vermont.
    I hope to attend Champlain as well for Game design, and I can speak for most of the people in my animation program in essex that this is an incredibly helpful tutorial.

    Thanks much.

    • Cube01 says:

      Superb, very professional.
      For your next tutorials please do NOT go over basics, there are already planty of newcomers tutorials over the internet…

  4. varun says:

    hey Thanx thanx thanx a lot Ben!”

    i don’t have internet @ home, i accidentally came across here,
    also a very low speed internet here,it’d be more better, if we’d get the same for download. :(

  5. mohammed sariful islam says:

    hi i am mohammed sariful islam
    thanks for your nice teaching material. it’s helps me very much to learn 3d max modeling. and i thinks everybody like this teaching very much.

  6. waseem says:

    thanks but there is proplem with vedio

    stop in second 24 ????

  7. Siddharth says:

    plz share the Project files.

  8. DePAK says:

    It would be awsome if you could tell us the mean some of the more important shortcuts like the one that makes a new plane right on the begining

    • Cara says:

      He clicked the plane button. I would recommend you look up a hotkey cheat sheet, a lot of these tools dont have default hotkeys either(atleast not good ones)

      If you are someone that likes hotkeys I recommend you set up your own. Personally I work in several different 3d apps in one day. Viewport navigation gets confusing enough(between Max, Maya, and ZBrush) so I end up setting similar hotkeys across apps(like how ‘w’ is always the move), helps when trying to remember. you can save your hotkey config files too.

      • Nicholas Fernyhough says:

        I totally agree with your comment… Iv been thinking of doing the same, because I learnt Maya, and I love the UI then I turn to 3ds Max, and the rotation buttons are different, nor do I know any of the hotkeys, and its slightly annoying learning how to use 2 sets of hotkeys for seperate programs

  9. akpak says:

    can you give the image plz

  10. Cara says:

    I like how he actually scaled in the edges to create the handle and tweak them all to the right distance…That’s what cap and inset are for, for sure when you cap it in the end anyway.

    The floating detail trick I did not know. Very nice tip for normal mapping and saving a ton of time.

  11. Spencer says:

    Amazing! You are very clean in your modeling – no bools or any silly things like that. I can tell you are very professional. :)

    -Spencer

  12. jonno says:

    Great film man!
    Only one question :S
    Can u give us the image?
    and the way how to put the image in the screen?
    Thx!!

  13. VitalOverdose says:

    Great tutorial , this explains some very important concepts. Many thanks

  14. Joe says:

    Hey guys i also wanted the image of the knife he uses but i found a quick way to get a alright copy of it, play the video in full screen and at 11 seconds take a screenshot, paste into paint, edit out the unwanted bits, then that seemed to work fine for me, hope that helps.

  15. Joe says:

    Opps forgot to say a really big thanks to the tutor, this tutorial is a massive help as i’m still a beginner at this.

  16. joe says:

    Don’t know if my last comment came through but i just wanted to add a big thanks to the tutor for posting, it has been a massive help, if the other post came through ignore this one :)

  17. Christian says:

    Wow, thank you so much for this set of tutorials! I think I speak for a lot of beginners when I say this helps tremendously! Just one thing, would you be able to maybe go over the hotkeys and shortcuts you used throughout the video? They cut down a lot of time and it would be very helpful to know a few :D. Oh yea, quick side note: When you were speaking about floating geometry, I was basically awe struck, I’ve never seen anyone anywhere do anything like it! Very clean, professional, and straight to the point, keep them coming and keep up the good work!!!

  18. adjee says:

    Hey Ben,

    Very nice model. Thanks for taking the time to share your knowledge. It’s very useful with a project that I’m doing now.

  19. G Salvado says:

    Gosh, this is such a mind-opening tutorial. It really helped me to work easier and faster. Thank you so much for this enlightment.

  20. Jn26 says:

    When you made the knife handle, you use place and try to make it out with careful looking 2 separately viewport + shift holding all the time. I prefer use line and draw the same shape in left viewport, then extrude. Then other continue your tutorial. It’s way easier to beginner to follow and faster to do (just draw a line, don’t have hold shift and drag-drop a lotta time).

  21. Pablo says:

    I have a problem / when attach grip don’t project this mesh >> min 7:55 of your video.
    thanks.

  22. CreativDesign says:

    I don’t understand how you get the floating geometry to become “baked” into your mesh. Is there some hot-key?

  23. Gorkem says:

    I didnt understand what did u do at 7:55 min. Help please

  24. Tim de W says:

    I have learned so much in this tutorial :D omg.

    Truly thankfull.. i really like your style of modeling.. it’s fast and easy.. when you know what you are doing ofcourse, good job

  25. Jack says:

    How do you first get the image in the viewport I’ve tried setting it as a background but it then ruins the aspect ratio. In the videdo it seems as if it’s an object how would you accomplish this.

  26. Umar Abid says:

    where can I get the ref for this why did not provide a ref for this how are we to follow along with out the ref?

  27. Jet v4.3.5 says:

    I just wanted to say that this tutorial is pretty much spot on and it helped me a lot. Additionally, I’m a Blender modeler, and I was able to replicate the steps in this part of the series to such a degree that it now looks nearly identical to your build (with hardly any variations from what you did in Max). I’d seen this before I’d started modeling and found out a thing or two about Blender, such as it’s ability to show floating geometry over surfaces in the viewports while I’m working. Great tutorial and I’ve learned quite a lot from it. Looking forward to other tutorials such as this one.

  28. negi says:

    Nice tut ! Thanks a lot for the sharing of your techs . It really does freshed some of the ways that I was used to . Espicially digging holes with out using boolean !

  29. Macgyver says:

    Hey! Love the tutorial! I am learning alot of new things! but, have you considered a blender port? That is what I am using, and I can follow most of it, but some stuff I can’t (“attach” floating geometry, some other things having to do with “inset”, and the loop cuts work differently) and other small stuff. Great tutorial, and keep it up!

  30. Gustavo says:

    Very nice tutorial!!
    Also a great site for 3DS is: http://www.tresd1.com.br (in portuguese).

  31. Pedram says:

    Hi,
    thx for the Tutorial. its great. i have a question. i keep getting this error every time i open up my project ” one or more objects are currently Isolated” how do i find these isolated objects.
    thx

  32. Pascal says:

    How did he connect the planes at 1:14?
    Please help
    thx

  33. Pedram says:

    hi,
    where can i get the reference picture used in the modeling ?

  34. Tapsa says:

    Huge thanks for a great tutorial. The speed and the amount of explanation about what you’re doing are perfect. If I could see exactly what you’re doing, I would most likely replicate it to a t. And that’s not necessarily the best thing to do when learning. With your tutorial I can loosen up a bit and do things in ways I’m used to, using the tutorial as a guideline instead of a bible.

    Thanks again and I hope you will have time to put out more of these in the (near) future.

  35. VAZ3R says:

    Hey there, I’m a begginer. But I know some stuff. At one point you select the edge of the plane you started with and then drag on from there. Is that extruding or something else?

  36. Frostraver says:

    Hi!
    I really like this tutorial but when I want to create this floating geometry it keeps ‘floating’ above my other object. In the video this doesn’t happen. What am I doing wrong?

  37. KAMAL JEET says:

    good morning sir

    very nice things you havr told us i am sorry for my poor english.
    i have a quetion for u. when you have a reses in knife blead
    u have attched that elemaent with blead and it becoms a reses in blead how u have done that
    please tell me i am new in this thing and please tell me your shoycuts things

    thanx

  38. erik says:

    Hi, I am from Indonesia.

    When i saw this site and watched one of the tutorial, i know i come to the right place. Honestly, I don’t have any place i met before from other site like this. It’s managed so pretty.

    I am impressed for all your professional tutorials and i want to say thanks, thanks, and thousand of thanks for all you’ve done.

  39. Fayez says:

    Thanks , but it’s too hard for new 3d max 2012 :s

  40. Henry long says:

    Hey everyone Ben Boltens floating object thing doesnt work if your creating film props because in game if the floating object is carried its too hard to notice that it is floating slightly above the blade.. What I did was create the blade and floating object, cut out polygons on the blade and then bridge the edges across and applying a turbosmooth

    Glad you all know

  41. Bojan says:

    Where can i find the reference photo from the knife?

  42. PedroA. says:

    at 7:55 minut, you usea boolean????? attach??? i dont understand this step…help plz

Comment Page 2 of 2 1 2

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.