In the third part of the Modeling, Texturing & Rendering for Production series, you’ll construct the high resolution model of the airship using elements from the mesh library created in the previous part. This allows the model to be assembled rather quickly and fine tuned to create the final production asset.
In later lessons Mile will also cover texturing using Mudbox’s powerful 3D painting tools, location scouting for background plates, how to shoot your own HDRI’s using a chrome ball. And finally, how to light the scene, render out passes and composite the final image.
This is one of the most comprehensive projects we’ve ever published, so whether you’re an up and coming artist looking to break into the industry, or a seasoned freelance or production artist, this series in a must watch!
Watch An Excerpt Below:
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