Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3

In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.

This tutorial is Day 3 in a series – Go to Day 1, or Day 2

Today we will learn how to use the Gradient Ramp map to improve the general look of our eye, give us more control of our color and bump map, and help us with our animation. We will also learn how to create proper lighting for the eye using the Scanline rendering system.

The software that will be used are 3ds Max and Photoshop, but these principles can be applied to any other 3d modeling and painting packages.

Final Effect Preview

1. Gradient Ramp

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 3 in a series – Go to Day 2or

Start at the beginning – Go to Day 1

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Discussion 5 Comments

  1. Great tut, I use Maya, but I could apply same principles as you mentioned. Thanks again.

  2. nour el-islam says:

    thank you very much fabio silva for this tut,please do your best to show us more tuts and more experience to learn more from you and the the other artists.

  3. jorgerosa says:

    Awesome tutorial! Thankyou for share! :D
    1 Abraço e bom trabalho!

  4. mohammed sariful islam says:

    it’s very nice.
    when i know this wab page form my friend. it remarkable help me to learn 3d max.

  5. forex robot says:

    Keep posting stuff like this i really like it

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