Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 2
In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
This tutorial is Day 2 in a series – Go to Day 1, or Day 3
Final Effect Preview

The software that will be used are 3ds Max and Photoshop, but these principles can be applied to any other 3d modeling and painting packages.
Contents
- 1. Resizing the head to a correct size.
- 2. Creating the 1st eye shader, and using the Scanline rendering system.
- 3. Creating a Bump texture map from the pre-existing diffuse texture.
1. Resizing the Head
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
2. Building the Shader
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
3. Creating the Bump Map
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 2 in a series – Go to Day 3 or
Start at the beginning – Go to Day 1
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HDRi - 1735 Clear Sky only $25.00 
Very well presented. And nice tut
I dont remember when day one was
There is a direct link to day one at the beginning and the end of the post.
Thanks for the kind words.
It has been a while so here’s the link to day 1
http://cg.tutsplus.com/tutorials/3d-art/create-a-realistic-hand-painted-eye-in-3ds-max-and-photoshop/
cheers
Fábio
Parabéns fábio!
Está muito bem conseguido…
WELL DONE!
abraço
Thank you very much Fábio, your tutorial was explicit, clear and effective, proof to that is the fact that I actually made my first usable eye!
Keep up the fine work.
.C.