Model and Texture an Accurate Looking Pool Table in 3ds Max – Day 2

Model and Texture an Accurate Looking Pool Table in 3ds Max – Day 2

Tutorial Details

Final Product What You'll Be Creating

In this tutorial we’ll be taking a look at how we can use real-world values to create a realistic pool table model in 3dsMax.

During this tutorial we’ll be looking at how to use the Symmetry modifier to speed up your workflow, as well as how to use the Bend modifier, coupled with some basic commands like Insetting and Bridging, to create a very unique design in a matter of minutes. You will also learn how to cut render times by ‘reverse-engineering’ Max’s Pro Materials.

This tutorial is Day 2 in a series – Go to Day 1.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 2

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


This tutorial is Day 2 in a series – Go to Day 1.


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Discussion 5 Comments

  1. Anders says:

    Hi.

    I loved the first tutorial day of this series. I just wanted to make you aware of that video 2 and 3 on day 2 is the same video.

    Thank you.

  2. 3ds models says:

    nice post! I think that the texture need a bit more work

  3. gaurav says:

    So is this tutorial complete or not? I mean will there be day 3.

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