Presenting a Brand Using 3Ds Max – Day 2
Tutorial Details
- Software: Autodesk 3Ds Max & Adobe Photoshop
- Difficulty: Beginner
- Completion Time: 1hr
- Tutorial Files: Click to download
Final Product What You'll Be Creating
When designing an identity and brand materials for a client, good presentation is crucial! In the second and final part of his 3Ds Max tutorial, Hussain Almossawi takes us through how to light, apply materials to and render the models we previously created in Day 1, before completing post-production within Photoshop. So let’s get started!
This tutorial is Day 2 in a series – Visit Day 1.
Step 1
Welcome back to the second part of the tutorial. In this part we’ll cover adding materials, setting up the lighting and the rendering, and finally take a look at some post-production work. So open up your file and load the scene from Part 1.

Step 2
Create a Vray Plane and place it anywhere in the scene. (Geometry Menu > VRay > VRayPlane)

Step 3
Create a Vray light with the following parameters, Half-length: 13.5″, Half-width: 20.8″

Step 4
Rotate the light from your top view-port 15 degrees to the left on the z axis.

Step 5
Rotate it 20 degrees to the right on the y axis. Now your light should be slanted sideways and aiming slightly upwards.

Step 6
Set the light color to the following shade of yellow: (240, 242, 215, 45, 28, 242).

Step 7
Apply the following settings to your light:

Step 8
Place the light to the left of your scene, leave some distance so the light can look natural.

Step 9
Select your light and choose the “Mirror” tool. Use the following settings:

Step 10
Place the light to the right of your scene, make sure the spacing is proportional with the light on the left.

Step 11
Change the Intensity of the light on the right to 8.

Step 12
Select the first light on the left, and under Parameters choose “Exclude”. Move the “Calendar” and “Folder” models to the Exclude box.

Step 13
Now our scene has the right amount of lighting, Let’s move on to applying material. Start by opening a new file in Adobe Illustrator

Step 14
To avoid going into much detail into the Illustrator part, basically, we will be creating designs for each of the stationary materials we created, with the same size, in order to fit them into our scene later on. The reason I’m using Illustrator, is that in the professional world, collateral’s and such designs are made in Illustrator which makes it easier for printing purposes. Although, feel free to use any program you like or are used to. We will start by creating our letter head, make a new box, with the following size, width: 8.5″, height: 11″.

Step 15
Apply your design to the letterhead.

Step 16
Copy your letterhead design and open up Photoshop, Create a new Document.

Step 17
Change the resolution to 300.

Step 18
Paste your design into the new document as “Pixels”.

Step 19
Make sure your design fills the document, and press enter.

Step 20
Go to Layer > Flatten Image.

Step 21
Save your file as .TIF format (File > Save As).

Step 22
Now go back to Illustrator, and repeat the steps for the other stationary materials. This is an example of what I have.

Step 23
Let’s go back to 3D Max, and start applying the materials. Let’s start with the Letter Head, Select the Letter Head.

Step 24
Open the Material Editor, and click “Standard”. Set your material as VRayMt.

Step 25
Click the small box next to Diffuse, and double click Bitmap.

Step 26
Choose the file we just saved in Photoshop, Letter Head.tif

Step 27
“Assign Material to Selection”, and “Show Standard Map in Viewport”.

Step 28
Our Material is applied now, but it’s facing the wrong way, set the angle “W” to -90.

Step 29
Repeat steps 14 to 28 to the rest of the stationary materials, making sure everything is facing the right way, you should end up with something like this:

Step 30
Open the Material Editor, Create a new material and call it “Scene”, set the Diffuse Color to 226 (light gray).

Step 31
Apply the material to the VRayPlane.

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Step 32
Moving on to the Render Settings, open up the Render Setup, starting with the global switches, use the following settings.

Step 33
VRay Image Sampler, set the Image Sampler type to “Adaptive Subdivision”, and the Antialiasing filter to “Catmull-Rom” to allow a sharp result.

Step 34
Set the following for the Adaptive Subdivision image sampler settings, Min Rate: -1, Max rate: 3, Clr thresh: 0.1, and check Randomize Samples.

Step 35
Set the GI Environment to 4.

Step 36
We will now create a map for our environment, which will allow a smoother outcome when rendering. Open up the Material Editor, and select a new material. Click on the small box next to Diffuse.

Step 37
Select Gradient Ramp.

Step 38
Set the Angle for the W to -90, this will make the gradient vertical.

Step 39
Go to the Gradient Ramp Parameters, double click the middle marker and set the color to 5.

Step 40
Create a new marker right next to it by clicking, and set the color of the new marker to the following (164, 146, 164, 213, 28, 164).

Step 41
Select the marker to the right, the one in the white area, and set the color to (206, 212, 239 162, 35, 239).

Step 42
Select the Gradient Ramp title at the top, and drag into the Map box for Environment in Render Setup. Make it copy as Instance.

Step 43
Moving on to the Color Mapping, choose Exponential as Type, and apply the following settings, Dark Multiplier: 1.2, Bright Multiplier: 2.7, Gamma: 1.0

Step 44
Move on to the Indirect Illumination, and apply the settings as follows:

Step 45
Set your camera/view to however you like best, keep in mind that you might need to have it from somewhat of a upper to lower angle, to avoid showing the horizon line.

Step 46
Render your scene and you should end up with something like this. Save it as “Stationary.jpg”

Step 47
Open the rendered image in Photoshop. Go to Image > Adjustments > Curves.

Step 48
Click in the middle of the curve, and raise it somewhat to the top, use your judgment to make sure the lighting on the scene looks natural.

Step 49
Notice the background isn’t very smooth, duplicate your layer (ctrl+J / cmd+J).

Step 50
Apply Gaussian Blur with a radius of 4 (Filter > Blur > Gaussian Blur).

Step 51
Using the eraser tool, erase the parts that have the stationary materials.

Step 52
Now you’re all set! Save your image at high quality and impress some clients with your work!

This tutorial is Day 2 in a series – Visit Day 1.
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I’ve been waiting for this. Using a technique like this as a presentation rather than going to print a bunch of proofs is a time and money-saver for myself. Although 3ds max is way out of my price range, i think most if not all of the steps can be re-created in maybe cinema4d. I just want to say thanks for this.
if you set up a google alert for “3ds max” google will send you a daily list of 3ds max info that is published on the net. There are plenty of places that sell discounted versions of 3ds max. Cinema would be a good way to go. It is alot like 3DS Max.
You can do this for sure in Cinema 4D or other 3D package
If 3DS Max is out of your price range, I think the best alternative is Luxology’s Modo. Fantastic results, good price and very intuitive layout.
I always found Max to be a bit intimidating, especially to someone who is less experienced, like me…. Unless of course you already own C4D.
But, as for this tutorial… :P
Excellent, this is definately something I will be trying out as I have already tried to create presentation shots for Business Cards etc.
Good tut and well worked though, Thnaks for your hard work.
I was too busy thnaking you I forgot to thank you :P
haha thanks ;)
hey,
thanks and glad you like it,
as other s mentioned, the idea is exactly the same with C4D, same exact technique can be transfered to any other 3D application actually,
good luck!
Perfect, but I need to study :/
Great tutorial, just starting day 2 but cant find the VRay plane, 3ds 2011. Any pointers?
Do you own and have VRay installed?
you’ll need to have the Vray plugin in order to get the vray plane and other render/lighting settings…
if you don’t, then just create an extremely huge plane that would cover the floor of your scene when rendering…
its Simple and Professional at the same time , Great Tutorial , Thanks .
thanks glad you like it!
Very nice concept! Its a good way of showing the entire project in one image. Well done!
Hey! love the tutorial up until day two, the file does not have the stuff i build and unfortunately i got all finished but i don’t have v-ray. i have mental ray built in. i only have the autodesk education suite perpetual lincense 2010 version, could you show me how to use mental ray with this and check your tutorial file it appears just to be a ball with camera on it. thanks
Jonathan
Hi Jonathan,
Glad you like the tutorial,
Yes the scene file intends to show you the lighting, camera and rendering settings. The whole point of it is to create your own stationary…
The tutorial was amazing thank you very much ! Was wondering if this tutorial was made strictly for business cards and other stationary objects ? I followed the same setup but for a architecture project and the render time was way too long :).
Really cool tutorial
Is there a way to get a low res render so I can see if everything is looking ok?
My test renders are like 15-20 minutes and I have a quadcore processor.
Thanks for the great tutorial.
I have found this to make a huge difference with clients.
Presentation is always the key.
Hey Skyrill, wonderful tutorial! I’m brand new to 3d Modeling and i seem to be stuck on Day 2 Step 2, i cant find the Geometry Menu > VRay > VRayPlane, does this come standard? I’m using 3Ds Max 9
i figured out the VRay issue, silly me didnt scroll up to the top :P
I am curious how do i get the render to look like the blank render though,
http://d2d04grx5ahzvh.cloudfront.net/207_Max_Letterhead2/1.jpg