Fume FX: A Detailed Overview
In this tutorial, we will take an extensive look at FumeFX, the High-end digital pyrotechnics plugin for 3DS Max. We will explore just about every setting and learn exactly what they do, in order to gain a good understanding of how to use this tool in our current pipelines. Both studio and personal usage will be explained.
Final Effect Preview
Video 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 2
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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Amazing tutorial!
very cool man love it all the way
I would really love more Maya tutorials…
There is a full usable 30 Day Demo out and I love Maya really more than 3DS Max! Really worth it checking out!
I almost want to think your kidding…
If you dont use Max, dont watch the tutorial. There are plenty of Maya tutorials here (possibly the best collection online) and many more coming I guarantee it. I may do one soon, even though I dont use Maya much.
But anyhow man, honestly…
You hop in 3ds max tutorial and talk about Maya, thats abit insulting…
Evan:
Fantastic tutorial !! :]
@Simon:
software doesnt matter. if you do use maya, then you should be comfortable with any 3d application. tell me whats there in any 3d programme? extrude, bevel, nurbs, splines, rendering, Mray, Vray etc etc.
maya and max is like twin brothers, other then Xsi or other programmes. if you’re really comfortable with maya, then try to create the same stuff created in max in maya. Later it willl be better for you.
Did you happen to see the Maya tut one day before this one, as well as the two last week? I’m not sure how many more Maya tuts you would like to see, but in the name of keeping things fair, we can’t really post more than one or two a week for any given app.
Nice tnx
MAYA? This is Max tutorial moron.
Why is the result of this tutorial not looking anything like the thumbnail image that advertise for it???
It does actually. But remember your dealing with simulation, not animation, so things rarely look the same twice if there not baked.
But if you followed it, simulated the whole thing, and rendered it it should look a lot similar. But remember, even in the tutorial I said I only gave you what you need to run with it. Im not gonna hold your hand, my tutorials are more of me running beside you as you start to pedal and than letting go. If you fall and scrape your knee, well, get up and start pedaling again… =)
Oh the thumbnail. Thats a generic FumeFX image used across the industry. I used that because the tutorial is more of a technical overview of the plugin rather than an artistic effect and specific result. I thought you meant the preview video…
Thank you…..!
Thanks…………!
Are you on a Mac? How the hell did you get max on a mac? Are you running Parallel’s? or Bootcamp maybe? Lemme know, b/c this is the only why I’m not using a mac, b/c Max is not compatible with it and its my fav. 3d Software……
The Mac has the close, minimize and maximize buttons to the left, and doesn’t have a program icon. Here, the buttons are to the right and there is an icon; so it’s just a skin for Windows.
Right, and when I installed Panda IS 2010 it recognized by modified NTLDR file as a virus and deleted it. I had to reinstall windows as a consequence. I DO NOT recommend using these themes.
hmmm really cool stuff – nice to watch for learning
but i kept asking my self during the tutorial “why does he have to put on so much smoke!?” smoke is cool by it self but flames are way cooler – yes they eventually go together but alot of materials ignite without creating smoke at all – ie: alot of chemical liquids
so lets see the flame body by itself – maybe with some damping smoke on top but just as a tip of the iceberg not as a crasy wet-leafs-fire that can hardly create flames
Hyper thanks nice tutorial
Thank you very much sir great tutorial and amazing detail,,, i dont think there is a better video then this ,, thanks alot you are a kind master,,,,,
Hi, firstly thanks for a great tutorial, it really helps solidify the scraps of knowledge I’ve picked up from various searches.
I am having an issue with my Fumefx render: the objects in my scene are not interacting with my smoke.
The setup is, have a smoke-emitting source spread across the entire scene, and several objects (mirrors and text) within the Fumefx grid. I have added them into the UI and have even rendered with the results I wanted.
The problem is, this is a rather old project of mine, and somewhere along the line some setting or other got changed, and I no longer get the results I want.
I have a feeling it’s a rendering issue, I just can’t figure out what. Any help would be much appreciated.
Thank you sooooo much!!!
thanks dude!!!