In the final part of the iPhone 4S series we’ll continue working on the materials and textures for the phone. Once we have these close to where we want them, we’ll make the final adjustments and tweaks to the overall lighting, materials, HDRI maps and V-Ray settings for our final high quality, noise free product render.
In this multi-part project, we’ll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You’ll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We’ll be aiming to cram as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal of the project will be to create a model capable of standing up to even the closest renders.
Additional Files/ Plugins:
- Download the Blueprint images for this tutorial
- Download the Reference images for this tutorial
- Download the Texture Source images for this tutorial
Tutorial Time-lapse Preview
I decided to try something new with this post, so if you’re curious as to what parts 4 & 5 of the iPhone 4S series cover. Get a sneak peak at some of the key stuff we’ll be covering by checking out the time-lapse video below.
iPhone 4S Part 5-1
Note: Click the ‘Box’ icon to view the tutorial in full-screen HD (all videos available in 1080p.)
iPhone 4S Part 5-2
iPhone 4S Part 5-3
Use the link below to download the videos from this part of the tutorial for offline viewing.
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