Creating The iPhone 4S In 3D Studio Max, Part 4 Texturing & Rendering with V-Ray

Creating The iPhone 4S In 3D Studio Max, Part 4 Texturing & Rendering with V-Ray

Tutorial Details

Final Product What You'll Be Creating

This entry is part 4 of 5 in the series Creating The Iphone 4S

In the fourth part of the iPhone series we’ll begin creating textures and the many shaders needed for our model. While most will be procedural materials, a few of the elements do require image based textures, so we’ll first tackle the uvmapping on these elements. We’ll then move on and construct a studio lighting rig using V-Ray lights and introduce image based lighting to the scene. Along the way we’ll rely heavily on the power of V-Ray’s RT engine to fine tune our materials, lighting and render settings to balance the scene and achieve the look we’re after for our final render.


Additional Files/ Plugins:


Project Overview:
In this multi-part project, we’ll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You’ll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We’ll be aiming to cram as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal of the project will be to create a model capable of standing up to even the closest renders.


Tutorial Time-lapse Preview

I decided to try something new with this post, so if you’re curious as to what the final two parts of the iPhone 4S series will cover. Get a sneak peak at some of the key stuff we’ll be covering by checking out the time-lapse video below.


iPhone 4S Part 4-1

Note: Click the ‘Box’ icon to view the tutorial in full-screen HD (all videos available in 1080p.)


iPhone 4S Part 4-2


iPhone 4S Part 4-3


Use the link below to download this tutorial for offline viewing.
Download Video

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  • Matthew

    Thanks Ben. :)

    I’m guessing there’s no other way of getting V-Ray apart from purchasing it, unless there’s a trial version?

    Thanks again Ben

    • http://www.bentateonline.com Ben Tate
      Author

      Hey Matthew,

      Unfortunately you’d need to purchase it ($1350 USD) for it to be fully unlocked. They do offer a demo version, good for 30 days though. From what I could find out, it does have the following limitations however:

      - produces watermarked images

      - does not support Distributed Rendering

      - If you save your scene, your Vray settings will reset (which is a total bummer!)

      If you’re a student you can get an educational license for significantly cheaper ($114 USD) but you’d need to be able provide proof of that, with student ID credentials.

      More info here:
      http://www.chaosgroup.com/en/2/vray.html

      And here:
      http://www.vray.us/free_vray_demo.shtml

      Hope this helps,
      Cheers!
      Ben

  • http://www.waterproofspeakers.org/ Maggie

    Great videos. Thanks for sharing with the world, you make a difference.

  • Abdou

    Great tutorial, as always, thanks a lots

  • DJBoltu

    Nice tutorial. Could you please include the fourth part in the zip file? It will be very much helpful.
    Thanks Again.

    • http://www.bentateonline.com Ben Tate
      Author

      Hey DJ,

      Yup, the download link above (under the last video) includes all three videos from part 4. Each part of the tutorial has a similar link on the page to download only the videos for that particular part. So you can download the videos for the entire series by visiting each of the five pages.

      Series Link:
      http://cg.tutsplus.com/series/creating-the-iphone-4s/

      Hope that all makes sense
      Cheers,
      Ben

  • https://www.facebook.com/pages/My-3D-Space/274205255956626 Ricardo

    Hello Ben.

    Awesome tutorial, i’ve been “glued” to it :). But i think i might be doing something wrong (hope not :) ). Could you please check out my screenshots ? The thing is that the objects seen from one side are “solid” and from another side they seem they are only “wires”.

    I might wanna tell you that i’m not a professional in 3D. I just love this and make it as an hobby in my spare time. :)

    Here are my screens.

    http://i3.photobucket.com/albums/y51/rjmonteiro/Errors/Screen003.png

    http://i3.photobucket.com/albums/y51/rjmonteiro/Errors/Screen002.png

    http://i3.photobucket.com/albums/y51/rjmonteiro/Errors/Screen001.png

    Thank you,
    Ricardo

    • http://www.bentateonline.com Ben Tate
      Author

      Hey Ricardo,

      Thanks, glad to hear you’re enjoying it!

      It looks like the “Backface Cull” option might be enabled for some of the objects. I noticed it’s Unchecked in the “Display Properties” tab in your screenshot. So it’s not applied globally to your scene, but it might still be applied via the object properties.

      It’s easy to check though, just select a piece of the model that you can see through (the border for example) Then Right-click on it and go to “Object Properties…”

      That will open the properties for only the selected object and allow you to make changes. You should see a “Display Properties” section on the left side (General Tab), check to see if the “Backface Cull” option is ticked on. If it is, try Unchecking it and clicking OK.

      If that’s what was causing the problem, you should now see the backs of the polygons through any holes in the mesh. If this works for you, just repeat the process on any objects that are displaying weird and everything should be fine.

      If it doesn’t work, let me know and I’ll see if I can help figure out what’s going on. It could also be caused by flipped normals. But that’s also a pretty easy fix ;)

      Hope this helps,
      Cheers,
      Ben

      • Ricardo

        Thanx for the quick reply Ben, but it didn’t work. The objects were all with “Backface Cull” ticked Off :(..if you want i can send you the max file.

        Thank you ,
        Ricardo

      • Ben_Tate

        Hey Ricardo,

        Adding a Normal modifier would have been my next suggestion, but if that didn’t work then I’m not exactly sure what to suggest next. I can take a look at your scene file it you want to send it over though.

        You can just send it to: cg@tutsplus.com and hopefully we can figure out what’s causing the problem ;)

        Thanks,
        Ben

        PS: By the way what version of Max are you running?

      • Ricardo

        Hello Ben.

        I just sent you an email.

        My Max version is 2012

    • Guest

      Ricardo, selectc the objects, right click → object properties → backface cull
      uncheck

  • Elijah