Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium
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Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX – Tuts+ Premium

Tutorial Details

Final Product What You'll Be Creating

In this Tuts+ Premium tutorial, you’ll learn how to harness the power of FumeFX to create realistic large scale smoke plumes. You’ll also get an in-depth overview of many of FumeFX’s features and capabilities and learn some tips on dealing with high resolution, CPU intensive simulations. This is a fantastic project for both new and experienced FumeFX users, and those interested in getting more believability out of their simulations.

One of the most powerful plugins available for 3D Studio Max, Sitni Sati’s FumeFX is a fluid dynamic based simulation system used for the creation of ultra realistic smoke and fire effects for use in feature films, video game cinematics or anywhere else that requires believable computer generated fire or smoke. Log in or Join Now to get started!


Introduction



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  • Martin

    Hi James,

    Funny only the other day I was thinking, gee this guys tutorials
    are great if only he used Max instead of Maya, well what do you
    know.

    Excellent !

    Thank you very much for all your Tuts, please keep them coming.

    Regards.

    • http://vfxbyjames.info james whiffin
      Author

      Thanks Martin. I chose to learn maya, but fumefx is too good to resist. So unfortunately the only thing i know in 3DS Max is fume :3