Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 8
Tutorial Details
- Software: Autodesk 3D Studio Max
- Software: Adobe Photoshop
- Software: Unreal Development Kit
- Software: V-Ray
- Difficulty: Advanced
- Estimated Completion Time: 3+ Hours
Finally, it’s time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness
Video 1
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Video 2
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Video 3
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Video 4
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Video 5
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