Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 8

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 8

Tutorial Details
  • Difficulty: Advanced
  • Techniques Covered: Creating Ambient Occlusion, and texture painting
  • Completion Time: 3 hours
  • Software/ Hardware Requirements: 3D application capable of generating ambient occlusion maps (Vray recommended); Any realtime viewing application, such as 3DS Max, Maya, Marmoset, UDK; Photoshop
  • ValueAdditional Files/ Plugins: None

Final Product What You'll Be Creating

Finally, it’s time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness

This tutorial is Day 8 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, or Day 7.


Video 1

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Video 2

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 3

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 4

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 5

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 8 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, or Day 7.


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Discussion 19 Comments

  1. deutschlandv says:

    great!! I waiting for it a long time~~ thanks a lot
    very helpful to me !!

  2. deutschlandv says:

    Laurens can you left me a Email address that I can ask you something I have meet in the making process ~~ thanks a lot

  3. Shavkatik says:

    Great! Love your Tutorials! Thank you Sir

  4. Teo says:

    I would gladly pay for a tutorial like this! Probably the best tutorial on the internet. My hat ‘s off to you sir.

    P.S : I wouldn ‘t mind some more extensive rigging tutorials from you. The ones you did back then, blew my mind. A 20+ hour premium tutorial perhaps? I hope I ‘m not asking too much :D

  5. Charm says:

    very nice video collection…

  6. Shyam says:

    Hi.

    I feel very happy to have this longest video tut.

    It is verry helpful to my kind of students……..

    Thanking you for this……

  7. ZinoG says:

    Nice Tutorials! i hope to see too more rigging tutorials especially for mechanical models for video games like (robots,airplanes…etc), thanx ;)

  8. Dan Warner says:

    Hey Laurens, Still loving your work. absolutely amazing. Quick question though. What plugin were you using for your UV mapping. I know you mentioned it before but I cant find that part.

    Thanks a million for all your hard work. You’re an incredible artist! I’d love to spend a week with you in your day to day modelling
    -Dan

    • Teo says:

      He is using TexTools : http://www.renderhjs.net/textools/
      and Unwrap Tools 1.6 : http://fearthedevil.com/words/?p=117

      They are both free.

      Although, I strongly recommend UV Layout from Headus (http://www.uvlayout.com/). It’s quite expensive ($200) but it’s the best one around.

      • Dan Warner says:

        Thanks for the info Teo! I went and checked out UVlayout. all I can say is wow. Running the demo now but I can totally see forkin out the bucks for this one.

      • Laurens says:
        Author

        Actually, all those fancy Uv programs like Headus, Roadkill, etc.. are pretty useless for mechanical stuff. They rely on controlled uniform stretching through algorithms like LCSM. Works great for organic stuff like characters, but I think it doesn’t show a lot of understanding of UV’ing if you use it for mechanical stuff. You want to fully control stretching there and minimize it in most areas; that’s just not possible with fancy auto-UV’ers.

      • Dan Warner says:

        Yes, after using UV Layout for a month I can see it really is of little use for mechanical models. However for the organics it cant be beat by anything ive seen so far. But for the mechanical stuff which I much prefer to model, keeping it simple by manually laying out UVs is the way to go. TexTools/Unwrap Tools makes that 10x easier for sure. I feel like i have a pretty strong UV arsenal for any type of model now ^_^. Many thanks to you both

  9. mohit says:

    nice collection. I am a visiting first time this site and i think its awesome..
    visit this site movies.ewebtutorial.com

  10. marco says:

    Hola migo Laurens un excelente trabajo creeme q todavia estoy en los primeros videos y lo encuentro super interesante sabes me tome el tiempo de visualisar todos lo videos debo dar muchas gracias por semejante aporte
    Amigo solamente algunas referecias como por ejm la maquina y asi allgunos detalles por fabor no me hagas sufrir demasiado por lo demas todo esta saliendo bien eres un maestro
    chau MAESTRO

  11. marco says:

    Hola migo Laurens pecado Excelente Trabajo Creeme q todavia Estoy en Los Primeros videos y lo encuentro super Interesante sabes me tomo de El Tiempo de visualisar Todos lo videos Debo dar Muchas GRACIAS POR semejante aporte
    Amigo Solamente ALGUNAS referecias Como ejm Detalles Por la maquina y asi allgunos Por fabor no me hagas SUFRIR Demasiado Por lo demas Todo esta bien ” Saliendo de las Naciones Unidas Eres el maestro
    MAESTRO chau

  12. Thats a sweet looking hot rod, I wish Vray could render that into my driveway :p

  13. Martin says:

    Great tutorials!
    When is the next part coming up? I’ve been waiting for it for a while now!

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