Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 2

Tutorial Details
This entry is part 2 of 9 in the series Next-Gen Video Game Hot Rod

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

In this second part of our mammoth series, Laurens will show you how to add technical details to the blockout (created in part 1) that was used to define the final proportions and design. A big focus of this part of the tutorial will be how to use and interpret reference when creating mechanical components, as well as understanding what you are effectively modeling.

Final Effect Preview

Tutorial Details

  • Difficulty: Advanced
  • Techniques Covered: Reference and inspiration gathering; Initial blockout; Low & high poly technical modeling
  • Completion Time: 3 – 5 hours
  • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card
  • Introduction

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 1

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    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 2

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    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 3

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    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

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    • Fred

      Nice, I was expecting the continuation of day1.

      Downloading! :-)

    • konsol

      Thank you.

    • haqzaf

      Thanks,
      I will continue my progress from day one.

      • http://www.google.com/ Julissa

        For the love of God, keep writing these aricltes.

    • http://travisvfx.com Travis

      I personally am glad it’s for 3ds Max cause its my favorite(meaning the one i know the most about haha) 3D app.

    • apg51sa

      Thanks for the second part

    • vignesh chinna

      Nice tut … feather to the crow …

    • Turel0397

      Easy to follow,great amount of information, millions of thank’s :D

    • Lexmark

      Thank you very much ! i love to watch your tutorials . Awesome man .

    • Xefiac

      very comprehensive tutorial – thank you!

    • Arnaud Pizzuti

      Thanks for this great tuto.
      Will you do a part 3?
      I’d really like to see the texturing and rendering of your wonderful car.

      Thanks a lot!

      P.S. : I love your music playlist too…

      • http://kaleb-3d.com Kaleb Aylsworth

        Laurens will be covering the entire work flow from High poly, to low poly, to texture baking, to final texture painting. There will be many more parts to come:)

      • http://laurenscorijn.com Laurens
        Author

        Like Kaleb says, start to finish, pretty much the image you see as final result.
        And the music is part of it man, kept me going through the entire project!

    • sdsdaasd

      przestan kurwa cmokac!

      • trol

        haha ;)

      • http://hhjk trol

        haha;)

    • Mark

      Nice tutorial i realy like the final result sure gonna follow u. even tough my internet sucks hope i can send a final picture of my hot rod :)