Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 2
Tutorial Details
- Software: Autodesk 3D Studio Max
- Software: Adobe Photoshop
- Software: Unreal Development Kit
- Software: V-Ray
- Difficulty: Advanced
- Estimated Completion Time: 3+ Hours
Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
In this second part of our mammoth series, Laurens will show you how to add technical details to the blockout (created in part 1) that was used to define the final proportions and design. A big focus of this part of the tutorial will be how to use and interpret reference when creating mechanical components, as well as understanding what you are effectively modeling.
Final Effect Preview
Tutorial Details
Introduction
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 1
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 2
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 3
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.
- Fred
- konsol
- haqzaf
- http://www.google.com/ Julissa
- http://travisvfx.com Travis
- apg51sa
- vignesh chinna
- Turel0397
- Lexmark
- Xefiac
- Arnaud Pizzuti
- sdsdaasd
- trol
- http://hhjk trol
- Mark
