Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1
Tutorial Details
- Program: 3ds Max
- Difficulty: Advanced
- Completion Time: Several hours
Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have an awesome 3D Studio Max tutorial by Laurens Corijn covering the complete workflow for creating a next gen video game hot rod. The start of this amazing 9 day tutorial series was first published back in January of 2010 and proved to be incredibly popular with our Max users! Let’s take a look back…
Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
In this first part of the series, Laurens takes you through the first planning and design steps, such as gathering inspiration, collecting reference, and fleshing out the idea, and then demonstrates how to get started with the first rough blockout of the model.
This tutorial is Day 1 in a series – Go to Day 2, Day 3, Day 4, Day 5, Day 6, Day 7, Day 8 or Day 9.
Tutorial Details
Introduction
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Tutorial Video
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 1 in a series – Go to Day 2, Day 3, or Day 4.
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Thank you for posting such a nice tutorial.
I have finished a version after your lessons. Now I’m working on an environment. If you wont, you can see it on my blog.