Try Tuts+ Premium, Get Cash Back!

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1

Tutorial Details

Final Product What You'll Be Creating

This entry is part 5 of 12 in the Best of 3D Studio Max – Part 1 Session
« PreviousNext »
This entry is part 1 of 9 in the series Next-Gen Video Game Hot Rod

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Republished Tutorial

Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in January of 2010.

In this first part of the series, Laurens takes you through the first planning and design steps, such as gathering inspiration, collecting reference, and fleshing out the idea, and then demonstrates how to get started with the first rough blockout of the model.


Introduction

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.

  • http://maxphilipproduction.blogspot.de/ Max Philip

    Thank you for posting such a nice tutorial.
    I have finished a version after your lessons. Now I’m working on an environment. If you wont, you can see it on my blog.