Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1
Tutorial Details
- Program: 3ds Max
- Difficulty: Advanced
- Completion Time: Several hours
Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have an awesome 3D Studio Max tutorial by Laurens Corijn covering the complete workflow for creating a next gen video game hot rod. The start of this amazing 9 day tutorial series was first published back in January of 2010 and proved to be incredibly popular with our Max users! Let’s take a look back…
Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
In this first part of the series, Laurens takes you through the first planning and design steps, such as gathering inspiration, collecting reference, and fleshing out the idea, and then demonstrates how to get started with the first rough blockout of the model.
This tutorial is Day 1 in a series – Go to Day 2, Day 3, Day 4, Day 5, Day 6, Day 7, Day 8 or Day 9.
Tutorial Details
Introduction
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Tutorial Video
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 1 in a series – Go to Day 2, Day 3, or Day 4.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.


HDRi - 1735 Clear Sky only $25.00 
Woah. wicked!
you recorded this too? sweet
I like it!
First of all, your English is quite good so it isn’t a horror just listening to you talk about what you are doing etc.
The workflow is fast and you try to do it quickly without talking too much about what the tools are used for while using them and I like that since I’m not really a Beginner to this app.
I thank you for this and I’m looking forward to the next part of this tutorial.
Cheers!
You move fast …:)) !! Best tut+ ever!
thanks man,good tut……….we need moooooooooooooore….;)
Great tutorial!
May I write a Article about this Tutorial on my Blog and use your Final Effect Preview Picture for that?
(Blog URL on my Name hehe)
The image is the property of Laurens and CGTuts+, so unfortunately you may not re-post the image on your blog. What you can do, however, is write about the tutorial, and then post a link to the tutorial (or tutorial image if you like).
Fantastic!
Hope to see more!
Really incredible! I loved sitting back and watching you work so fast, I can’t wait to see the next one! Thank you so much, this tutorial is amazing!
whoaooooh i wish this one was for C4D
I’m very excited to see your work flow for next gene art. I know every one’s work flow is a little different and i love seeing how people go threw their own personal work flow. Thanks for creating this tutorial!!!
Nice One……….
This looks sick! How long will it take for the other days to be uploaded/done?
Looks supurb, cant wait to see more!
Great, keep the good work on, and please don’t speed up the tutorials to much.
Take care,
Hou de moed erin en wachtende op de volgende tuts………………
very bad = super fast
Lol….if Fast = Bad, then what does some of the most amazing art and insightful workflow advice ever seen in a tutorial equal?
Why don’t you make a better one?
Fantastic thanks
yooooowww, zal eff uwe tutorial bekijken zulle
Great stuff. Thanks. Keep it up.
Best of the best! I really love your workflow!
Yeah Skid Row. Nice tutorial too btw.
My progreess link
http://haqzaf.deviantart.com/art/Hot-Rod-Car-modeling-152096835
Engine is way too large. But the engine in the final result isn’t like the one he makes in this part of the tut. So maybe there will come some changes later on in part 2.
sir……..u r grate………. and i expert more 4m U………..
Thanks for the good feedback everybody. Yes, I will talk about every process in its creation, don’t worry. And we’re aiming for a part every week, maybe a bit sooner.
Haqzaf and possible others following this tutorial: You shouldn’t try to follow me exactly. Collect your own reference (exteremely important) and use it. No two hot rods are ever alike, so try and design your own vehicle. Just experiment with proportions in this stage, it’s all just easy modeling now. You want to be satisfied with it by the next step.
Amazing tutorial! Big fan here!
Regards from Brazil!
Wow fast modeling haha, great insight in the workflow!
nice tut….u work very fast..good work keep it up..
Hey Great Stuff and Its Not to fast either ! But whats up with the Day 2 link that dosen’t work?
Sorry about that. The Day 2 link gets created when the Day 2 tutorial is uploaded to our server, but it will not work until the Day 2 tutorial is actually published. You can expect it to be working later in the week:)
Erg gaaf, zeker leerzaam
Ik ben ook benieuwd hoe je textures erop gaat zetten.
In iedergeval bedankt voor de tut
Awesome! One of the few good next gen game tuts around!
Thanks for sharing your knowledge with us !!
Woa youre are good
Youre english is very well for an begium guy ( i am from holland looks this is some bad ass english)
i cant do this like you youre the best
I like it .
we expecting more .
thanks to every one worked behind it.
simply amazing:)
your imagination is amazing
grate
Hmm, not sure if it’s just me, but none of these videos seem to be working.
Hey,
Just want to know where you found this car ( what you started with )
Thanks
Never mind I finally watched the video haha and figured out you made it your self, will you release it at the end???
Great tutorial! learned a lot. Like changing the pivot point for easy copy rotating. thx.
Hi, Laurens Corijn.
I saw in your site one maxscript. It is in the “ContainerStacks (http://www.laurenscorijn.com/portfolio/fireburst)”.
Do you have this maxscript to be downloaded?
extremly great tutorial!
I just can’t get the right order of the videos… all’s messed up =\
Edit : oh, my mistake, evrthng’s fine ^_^
wow, great stuff
Oh, man. I like your tutorials. It’s the best I’ve ever seen.
The most detailed and thought thoroughly thought through!
Can see you’re in 3D a long time already.
Well salted !
Not just congrats, but also my best wishes for the future !
EDIT: I’m
and NOT
Brilliant. Amazing stuff
Thank you my friend
This wonderful series of lessons that I’ve seen
Your style in a wonderful explanation and hopefully I can get to your level in the program
But I have a question how can i delete inside face as you doing . I need a shortcut
Sorry about my English
I’m waiting
I found this extremely helpful and want to thank the creator. I have recently started working with the UDK and kinda plan to piece together a driving/fps post-apocalyptic game while creating portfolio models and level design… its a tough task but i plan on really sticking it out to learn, improve etc.. the best part about this tutorial is that what i am working on will be using nearly identical vehicles just more rusty..rat rods more so than hot rods but there really isn’t much of a difference and i was really looking for some reference when i came across this tutorial there is a few other team members helping with the game and i know this tutorial will be extremely helpful so again thanks.. maybe when the first release of the game is done ill post a link here. So thank you so much again to the creator of the model i would love to have that book you have.. i dunno whether or not i want to shell out 50 bucks for it though and would love to have some of your reference pics if you are willing to share them.
Amazing then ever excellent workflow step by step guide anyone can make it u r a very good instructor
Thanks
Selvanathan
Thanks for this great great tutorial professor
From Lisbon/Portugal
Hi. First of all I want to congratulate for this AWESOME tutorial! It is amazing!!!
Can I get the project files? models and textures?
Regards: Attila