Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge
Tutorial Details
- Software: Autodesk 3D Studio Max
- Software: Sound Forge
- Run Time: 30 Minutes
- Project Files: None
Final Product What You'll Be Creating
In today’s tutorial you’ll learn how to integrate sound into 3D Studio Max and use it to drive an animated equalizer effect. You’ll start by learning some advanced techniques for processing and isolating sound frequencies using Sound Forge, and how these can be independently used to control animation data inside 3ds Max using Audio Float controllers.
This is an extremely powerful technique that can be used to create all kinds of truly unique effects. To demonstrate this, Madhan will also show you how audio can be used to drive FumeFx simulations that are in sync with your audio tracks. Awesome stuff indeed!
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Very nice and informative tutorial. Nice you included the part with Soundforge.
Thanks for the tutorial.
So, great information. You really, really should have turned down the audio coming from the Adele file. It is actually painful through studio monitors, especially when you scrub.
Great tutorial! I never thought about using audio to control Fume.
I prefer the technique over at AE.Tutsplus.com for extracting the audio, but if you don’t have Audition then this is great!
- Spencer
Hi Spencer,
Can you share a link with a tutorial about that technique with Audition?
Cheers