Create A Detailed City With 3d Studio Max & Ghost Town

Create A Detailed City With 3d Studio Max & Ghost Town

Tutorial Details

Final Product What You'll Be Creating

In this tutorial you’ll learn how to build a detailed city in 3d Studio Max using the Ghost Town plugin. For those of you who are unaware, Ghost Town is a script that procedurally generates cities and urban environments in only a few clicks, and features a number of options. Such as low or high poly buildings, road layouts, vehicles, trees, facades and an easy to use material and texture system. Let’s take a look!


Additional Files/ Plugins:


Video

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Quick Guide To The Ghost Town Script

Hello Everyone,

The main purpose of this guide is to solve some of the confusion & errors that we will face while using this plug-in, these are as follows:

1 – Grid System

Always remember to build surfaces, geometry or shapes between the blue & red lines, otherwise the script will not work and will cause errors in the final output.


2 – Material Library

Always remember to update the material library before making a city or any other structure.


3 – How to start Building?

While building any city, always remember to draw it using the plugin grid. Then select the shape and click Setup>Build (here the plug-in will ask you to set the system to metric/cm? Click “yes”.) After this, we’ll finally get the city to build.


4 – How to add any object to the ObjLibrary?

To add geometry to your object library, just build your required geometry on the grid. Select it, then select your required category > name your geometry > save. After that always update your texture library before applying it to the current scene.


5 – How to add any random texture to your material library?

Download any texture and click the “Add Texturemaps” button under the “Materials” section in the plug-in. This will allow you to select and use your desired texture. After everything is done, always remember to update the material library or your will receive errors.


6 – Below is a common error you’ll face while using Ghost Town

>Building…
City number = 2
Redrawviews=false
LoPoly=true
> Starting build…
> Filtering small faces…
— Runtime error: EPoly face index out of range: < 1 or > 0: 1

To solve this error please update your material library as soon as you open the plug-in in 3DS Max or you will receive this error.

Thanks everyone for taking time to watch my tutorial & if you face any problems with the plug-in installation, or any other problems, please refer to http://www.kilad.net/GTForum/.

Thanks
Arnab

  • http://gashone.com gashone

    nice, but I never would life there.. :P

  • Sachin Goel

    Hi arnab, thanks for introducing us with “Ghost Town plugin ” But how do i get ….

  • Mohamed

    thanks for the tutorial but your link leads to another link which is “http://www.kilad.net/GTForum” and I can’t find any helpful thing about how to get the script.

  • ItsPiXel

    Hello Mohamed,

    This will work with any machine may be 32 bit or 64 bit that doesn’t matter much & regarding machine just have much ram to run it like 3 – 4 gb that’s all …..

  • shdhcjfgt

    I understand like 50% of what he’s saying. His indian accent is hardcore and needs to go. :(

  • Alukard

    Hi,

    I have 3ds Max 2009. Where can I get the Ghost Town plugin for that?

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  • Anstin Antony

    good tutorial but the accent is bit off.