Create a Cool Smoking Text Effect using Fluid Mapping with Particle Flow
Final Product What You'll Be Creating
In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .
Inside of the plugin UI you will learn what Fluid mapping is, and how to use it to your advantage. After the scene is completed you will render it out into different passes and then composite them back together inside of After Effects.
Video 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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Very nice text effect. Thanks for tutorial.
thank you that was very good tutorial
Thank you, i’m trying to use for car wheels thanks
Hello, thank you for this nice tutorial,
i have problem when choosing render elements before final render,
i can’t see “FumeFx Smoke” or “FumeFx Fire” to select to Add,
how can i solve this problem
thank you…
Oh i got it, i changed mental ray renderer to default skanline,
everything now is how it must be (:
Hey, I have a question, when you render using .png, all three elements appear as many images right? For every frame, how did you stack them all in just three for diffuse, smoke and shadow at after effects and still used the .png format?
So cool!!! :)) Thank You!!!!!
Hi, I just installed Fume FX and when I try to render it gives me the following error: MSG 0.0 error: Atmospheric “FusionWorks Renderer” is not supported. Would someone help plzzz :)) Thank you!