Complete Human Character Rig In 3D Studio Max, Part 2 – Tuts+ Premium
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Complete Human Character Rig In 3D Studio Max, Part 2 – Tuts+ Premium

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This entry is part 2 of 5 in the series Complete Human Character Rig In 3D Studio Max

In part two of the Human Rigging series, you’ll pick up from where you left off and begin creating Ik’s and custom controls for the character’s rig. This will include setting up and working with wire parameters and custom attributes. Continue after the jump!

Throughout this series author Soni Kumari will walk you through the entire process of constructing a fully realized character rig from scratch using Max’s proprietary toolset. Over the course of the project Soni will give you a series of in-depth lessons, working towards building a intuitive, animation friendly character rig from the ground up. If you’ve always wanted to learn how rig but didn’t know where to start, this series is for you.



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