Building a Complete Human Facial Rig In 3D Studio Max, Part 1: Bone Setup & Controls – Tuts+ Premium
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Building a Complete Human Facial Rig In 3D Studio Max, Part 1: Bone Setup & Controls – Tuts+ Premium

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This entry is part 1 of 3 in the series Complete Facial Rig in 3d Studio Max

Today we’re launching the next chapter in our epic series of character rigging tutorials for 3ds Max and Maya from author Soni Kumari. The series has so far covered everything you need to know about rigging complete characters in Maya with two fantastic, in-depth tutorials Complete Character Rig In Maya & Complete Facial Rig In Maya. And now we’re completing the series for 3D Studio Max.

Building an animation ready facial rig can be one of the most challenging, time consuming aspects of character creation. But fear not! This series will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build an intuitive, animation friendly facial rig from scratch using 3ds Max’s built in tools.

This tutorial is a companion piece to our previous premium series Complete Human Character Rig In 3D Studio Max, so it’s recommended that you complete that series first.



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