Ballistic Shield: UVMapping With The Unwrap UVW Modifier In 3ds Max
Tutorial Details
- Software: Autodesk 3D Studio Max
- Difficulty: Intermediate
- Run Time: 1 Hours, 24 Minutes
- Reference Images: Download Here
- Checker Image: Download Here
Final Product What You'll Be Creating
Today in part 2 of the Ballistic Shield project we’ll use Max’s built in Unwrap UVW modifier to lay down mapping coordinates on our optimized model. We’ll mainly use a combination of the ‘Convert Edge Selection To Seams’ function and Pelt mapping to unwrap each and every piece of the model before organizing our UVs, and doing a final pack. Along the way we’ll speed things up by using some of the new UV tools offered in 3d Studio Max 2012.
Part 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Part 2
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Part 3
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Have been following your riot shield tutorials and can honestly say they’re amazing. Very straight forward and easy to follow/understand. I’m currently doing a 3d course and have learnt more from your video’s than I have from my course materials! Thanks alot Ben, keep them coming :) Really appreciate the time and effort you put into it.
Hello Ben! thanks for sharing this… I beginner in unwrap with max, I think are very usefull
Greetings!.
is the modeling part already finished??
The modelling part has already been done prior to this video. Check it out here! http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/ballisitic-shield-day-1-modeling/
Oh my god, very good,
you will also teach the texture?
sorry, flood,
google translate!! rsrsrs
Its a lot harder for the people who dont use 2012 version to follow along the mapping process.
it is late and you have to adapt!
Very good lesson