Ballistic Shield: Texturing, Lighting & Rendering with 3ds Max, Photoshop and xNormal
Tutorial Details
- Software: Autodesk 3D Studio Max
- Software: Adobe Photoshop
- Software: xNormal
- Difficulty: Intermediate
- Run Time: 58 Minutes
- Reference Images: Download Here
- Texture Source: Download Here
Final Product What You'll Be Creating
In the third and final part of the Ballistic Shield tutorial. We’ll use the free program xNormal to bake out an ambient occlusion map, before moving into Photoshop to start working on our Diffuse, Bump, Opacity and Specular maps. We’ll look at some simple ways to create convincing metal textures using a combination of both images and masking techniques. Once we have the Diffuse map finalized, we’ll use it to quickly create the remaining texture maps before heading back to 3D Studio Max to construct the shader and setup the final lighting for our scene.
Part 1
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Part 2
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Part 3
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
At long last, thanks Ben! Loving every part of it, has been very helpful. Thank you!
I like This!… fine work as always!!! thanks Ben….I wait for this a long time :D
Using a flashget for download this :) and the velocity is cool!!!!……80-120 kB/s
Thanks Cgtuts and Ben!!!!! you are the Best my friend :D
Great job, Ben!
Thanks ben!…great work in this series.
Wath up with the aetuts….this is down for 4 days.
Thanks again ben and forward !!
Bravo Ben.
Awsome as always
good job Ben, one thing though, I really hate that mouse clicks ;) is so annoying.. keep the good job!!!
How do you put up with your mouse when you use it? Maybe you should stop using computers if mouse clicks annoy you so much.
LOL….. I like that sound :)
Thanks for another great series Ben.
Very impressive Ben. You gave me lots of ideas. Not content just to follow along, I ended up discovering some great tricks in Photoshop. Enjoyed following this tutorial and experimenting and taking things in different directions.
Thanks as always. Greets!
The modeling/texturing of this piece being available for free is what sold me on a premium membership. Fantastic tutorials, and you do a good job of talking about hotkeys, I learned some new ones!
The ‘Custom_UV_Checker’ bitmap isn’t in either of the zip files at top — is it someplace else on the site?
Found it under part 2, you might want to have it here as well.
The video downloads are dead
Working now :)
Cheers!
Anyone know how Ben got his red edge selections to be so thick in the viewport in the tutorial? Mine are almost invisible. :(
Thank you for this tutorial and a little hello from France ;)
Thanks for the great tutorial. My version:
Hmmmm. Apparently image tags are banned. BBCODE?
[IMG]http://www.blankenship.com/images/riotshield.jpg[/IMG]
Thanks Ben! You really made some pieces fall into place for me.
And great work on the video tut. I know how hard that is and you kept it interresting so thumbs up!
Great tutorial! I followed all the steps and it gave me a lot! Looking forward for another one =)