Ballistic Shield: Texturing, Lighting & Rendering with 3ds Max, Photoshop and xNormal

Ballistic Shield: Texturing, Lighting & Rendering with 3ds Max, Photoshop and xNormal

Tutorial Details

Final Product What You'll Be Creating

This entry is part 3 of 3 in the series 'Ballistic Shield'

In the third and final part of the Ballistic Shield tutorial. We’ll use the free program xNormal to bake out an ambient occlusion map, before moving into Photoshop to start working on our Diffuse, Bump, Opacity and Specular maps. We’ll look at some simple ways to create convincing metal textures using a combination of both images and masking techniques. Once we have the Diffuse map finalized, we’ll use it to quickly create the remaining texture maps before heading back to 3D Studio Max to construct the shader and setup the final lighting for our scene.


Part 1

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Part 2

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Part 3

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Add Comment

Discussion 22 Comments

  1. Richard. C says:

    At long last, thanks Ben! Loving every part of it, has been very helpful. Thank you!

  2. Luis says:

    I like This!… fine work as always!!! thanks Ben….I wait for this a long time :D

  3. 3d_MAX says:

    Using a flashget for download this :) and the velocity is cool!!!!……80-120 kB/s

    Thanks Cgtuts and Ben!!!!! you are the Best my friend :D

  4. cokkie.max says:

    Thanks ben!…great work in this series.

    Wath up with the aetuts….this is down for 4 days.

    Thanks again ben and forward !!

  5. Tioual Saeed says:

    Bravo Ben.
    Awsome as always

  6. Daniel says:

    good job Ben, one thing though, I really hate that mouse clicks ;) is so annoying.. keep the good job!!!

  7. Ben says:

    Thanks for another great series Ben.

  8. Derek Dummy says:

    Very impressive Ben. You gave me lots of ideas. Not content just to follow along, I ended up discovering some great tricks in Photoshop. Enjoyed following this tutorial and experimenting and taking things in different directions.

    Thanks as always. Greets!

  9. LoydB says:

    The modeling/texturing of this piece being available for free is what sold me on a premium membership. Fantastic tutorials, and you do a good job of talking about hotkeys, I learned some new ones!

  10. LoydB says:

    The ‘Custom_UV_Checker’ bitmap isn’t in either of the zip files at top — is it someplace else on the site?

  11. Cava says:

    The video downloads are dead

  12. ldb says:

    Anyone know how Ben got his red edge selections to be so thick in the viewport in the tutorial? Mine are almost invisible. :(

  13. Steph54 says:

    Thank you for this tutorial and a little hello from France ;)

  14. LoydB says:

    Thanks for the great tutorial. My version:

  15. Soren says:

    Thanks Ben! You really made some pieces fall into place for me.
    And great work on the video tut. I know how hard that is and you kept it interresting so thumbs up!

  16. Vlad says:

    Great tutorial! I followed all the steps and it gave me a lot! Looking forward for another one =)

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.