An Introduction to Texturing, Lighting and Rendering Architectural Exteriors – Day 3
Tutorial Details
- Software: Autodesk 3D Studio Max
- Difficulty: Intermediate
- Completion Time: 1 - 2 hours per part
- Additional Files/ Plugins: Scene Files
Final Product What You'll Be Creating
In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.
This tutorial is Day 3 in a series – Go to Day 1, or Day 2
Video 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 2
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 3 in a series – Go to Day 1, or Day 2
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There is some problem in 2nd video…..
Check the link……..
Hi Shyam,
I’ve just taken a look at both the video stream and the download, and everything seems to be working fine here. Could you check again for me, and if you still have any problems just let me know and I’ll see what I can do!
Thanks,
Matt
Its fine now. Thanks………..
You can render alpha masks for sky and other parts, so you don’t have to cut them manually in Ps (especially useful for animation).
Thanks for sharing these. The effects are amazing. I run a professional lighting shop in the UK and the way in which light used to work in graphics always used to make me laugh but not now new effects are amazing.
nice but some mistakes