An Archiviz Workflow Overview in 3ds Max, Sketchup, and Digital Fusion

An Archiviz Workflow Overview in 3ds Max, Sketchup, and Digital Fusion

Tutorial Details
  • Software: Google Sketchup 6 (or newer); 3ds Max 2009 (or newer); Vray 1.5
  • Difficulty: Advanced
  • Completion Time: 2 - 3 hours
  • Additional Files/ Plugins: VraymtlPresets

Final Product What You'll Be Creating

In this Architectural Visualization workflow overview you will learn how to use Google Sketchup for photo matching, create a Vray-proxy in 3ds Max, use Max script to speed up your workflow, reduce render times when creating a large scene, set render layers in 3ds Max, and do some post production in Digital Fusion.


Step 1

Start Google Sketchup 7.1 (sketchup 6.0 at least), go to (File > Import…). Use “use as new matched photo” as the import option. This will help you quickly step into “PhotoMatch”, Sketchup’s new function.


Step 2

“Spacing” = 1000 mm, meaning 1 meter per grid unit when the “Grid” option is set to “On”.


Step 3

The Red and Green axis stands for the two vanishing points of the original photo, and the Yellow line should be matched by the photo’s horizon line. These points should be matched the photo’s V.P as correctly as possible.


Step 4

Go to (Draw > Rectangle) to create a rectangle based on the original photo’s perspective, and then use the “Push” tool to generate a cube.


Step 5

Right click the top line, and chose “Divide”, then use the “Line” tool to create lines. Divide the cube by 17x19x5 segments.


Step 6

Use the same method to create a new cube on top of the original one. All of the segments should be created based on the original photo.


Step 7

Use the “Circle”, “Push”, and “Offset” tools to create a column. Copy it by pressing “N” (N=1,2,3…).


Step 8

This is the final result of the Sketchup modeling portion.


Step 9

Go to (File > Export > 3D model).


Step 10

Chose “3ds” format as the file type, and export it into 3ds max 2009. This is the end of the Sketchup part.


Step 11

Start 3ds Max 2009, make sure your 3ds Max units are set to “Millimeters”.


Step 12

Go to (File > Import…) to import the ’3ds’ file.


Step 13

Hit ‘C’ to switch to the Camera view, and press ‘ALT+B’, to open the Viewport Background window.


Step 14

Hit ‘F10′ to open the Render Setup, and set the “Image Aspect” to 0.6667. Change the render engine to Vray 1.5 sp2.


Step 15

Select the Camera, call it “Fine”, and set the FOV to 45 degrees.


Step 16

Select all of the columns, add a “Smooth” modifier.


Step 17

Modeling the window frame.


Step 18

Final result of all of the frames. Use the Instance Copy option to copy the frames based on the imported 3ds file. Try to match the original photo as correctly as possible.


Step 19

Create the window glass by using the Shell modifier on a plane.


Step 20

Move the glass into the right place on the bottom of the frame.


Step 21

Create the Door Gate by using Extrude + Shell + Edit Poly modifiers.


Step 22

Use the Line + Extrude + Shell Tools to create the top window frames.


Step 23

Add an “EditPoly” modifier, and use the “Chamfer Settings” tool to fillet the edges.


Step 24

Create the glass geometry by using the Shell modifier. Notice the glass’s position.


Step 25

Create a plane, and apply the plan image to it as a material. You can use this reference plan to create the interior wall.


Step 26

Here is the result of the interior wall and ceiling base.


Step 27

Draw a line on the floor, and go to (Create > AEC Extended > Railing > Pick Railing Path).


Step 28

Create 3 instances of the glass railing (click to see the large version of the image.)


Step 29

Create the 3rd Floor interior walls. There is no reference image so just rely on the plan and the original photo.


Step 30

Using the CV Curve + Loft tools, generate the small ball in the interior.


Step 31

Use the Line tool to create the support wires.


Step 32

Use the same techniques for the large ball.


Step 33

Use the Line + Extrude tools to generate the ceiling panels. Don’t forget to fillet the edges.


Step 34

Model in the lights on the ceiling panels and move them to the right position.


Step 35

This is the final result of the modeling part. We will be moving on to the material steps in a moment, but before starting I would like to introduce this amazing script called “VraymtlPresets”. You can visit www.siger.it to download it and also get more information. The latest version is 0.6.


Step 36

Put the “vraymtlPresets_v06.mcr” to your Max script directory. The Macroscripts (.mcr) should be placed in “maxroot\UI\Macroscripts” folder. Go to “Maxscript > Run Script”.


Step 37

Open your “VraymtlPresets_v06.mcr”.


Step 38

Go to “Customize > Customize User Interface”.


Step 39

Select the S_Vray Tools Category.


Step 40

Click “New” to create a new toolbar, name it whatever you want it to be, and hit “OK”.


Step 41

Drag the new toolbar to your top max toolbar, and drag the “VRayMTL Quick Presets” action to this new toolbar (under the Action window in your Customize User Interface) and click it. You should now have the script installed.


Step 42

Select all of the window frames, open the “VrayMtl Presets_0.6″ toolbar, and go to “Gemstones > Onyx Black > Assign”. Open the material editor, set the diffuse color to (35,35,35), and leave everything else as default. Apply the material to all of the frames. Click to see the larger image.


Step 43

Open the material editor, change the material type to “VrayMt”l. Set the “Diffuse” color to (213,203,202),
the “Highlight Gloss” to 0.45, the “Refl. Gloss” to 0.92, the “Subdivs” to 20, and make sure the “Use Interpolation” is on (it will help you reduce the render time). Apply this material to all of the columns. (Click for the larger image.)


Step 44

Select the Glass of the bottom area, open the script, go to “Glass > Architectual > Assign”. Make sure the Reflection “Use Interpolation” option is off. Click for the large image.


Step 45

Open the script, go to “Metal > Stainless Steel > Assign”. Change the BRDF type to “Blinn”, the “Anisotropy” to 0.7, and the “Rotation” to 90 degrees. Apply this material to all of the chrome objects, like door frames, door handles etc..


Step 46

Select a new material ball, change the material type to “VrayBlendMt”l, and select White Plastic as the base material and Black Plastic as the Coat material. Make sure the “Use Interpolation” option is on. For the “Blend Amount” option, use a black/white jpg as a mask, where the white part will be the Base material, and the black part will be the Coat material.


Step 47

Select all of the window frames and apply the “VrayblendMtl” material to them.


Step 48

Select a new material ball, change the material type to “VrayMtl”, and set the diffuse color to (219,203,180). Set the “Reflection Color” to (168,168,168), and make sure the “Use Interpolation” option is on. Select all of the interior walls, and apply it. Click to see the larger image.


Step 49

This is the final result of the material part.


Step 50

Now to plant some trees. Here I use Evermotion’s product. You can buy and download it from http://www.evermotion.org/modelshop/show_product/sassafras-plant-24-am61/933/0/0/ It has a lot of polygons on this tree, but it looks amazing to me, so I used it to detail this scene. 40EUR per models may be a little pricey for your taste, but anyway you can find any tree models to finish the scene.


Step 51

Select all objects that make up the tree, and go to (UtilitiesPanel > Collapse > Collapse Selected) to convert them into a single object.


Step 52

Right click > Vray Mesh Export.


Step 53

Select a Folder to store the “.vrmesh” file, and make sure the “Automatically Create Proxies” option is on.


Step 54

Set the Display mode to “Preview From File. 3ds Max just created a proxy automatically.


Step 55

Use the Instance Copy and Scale tools to duplicate the proxy in front of the building.


Step 56

This is the final result of adding trees.


Step 57

Create a plane VrayLight, and set the color to (249,132,74). Set the “Invisible” option to “off”, change the “Multiplier” to 70, and Instance Copy this VrayLight to fit all of the ceiling lights. Click to see the larger image.


Step 58

Go to (Render panel > Vray panel > Global switches), and you will see that it is at draft render settings.


Step 59

Open the Indiect Illumination panel and hit render (467×700). My render time is around 57 seconds (ASUS C90P Notebook,cpu:Q9550, ram:4G, GC:9600MGT).


Step 60

Go to (Create panel > Lights > Free Ligh) to create a photometric light using an IES file. Move the photometric light under the Vraylight, and Instance duplicate. Here I have 114 IES lights in this scene.


Step 61

Here is the result of adding photometric lights. The render time is 1 min at 467 x 700.


Step 62

Create another VrayLight, set the color to (255,163,82), and make sure the “Invisible” option is off. This means the light can be seen by the renderer.


Step 63

Instance duplicate the light to the interior corridor (match the photo’s position as correctly as you can). Use the Scale tool to get light to fit the interior walls.


Step 64

Go to (Render Setup > Vray:Envirorment), and set the GI multiplier to 1.0. Use the Fine.jpg to generate GI. Use a jpg to generate the reflection and refraction, with the multiplier set to 2.0 to give brighter reflections. Notice that the mapping is set to Spherical.


Step 65

Here is a test render done at sStep 64. The render time is up to 5 min because of the VrayLight subdivs are set to 14 with 144 VrayLights. You can reduce the subdiv value to speed up the render time. From this test render, you can see that the interior was a little bit dark.


Step 66

Create a big Vray Plane light. Set the color to (255,188,82), with the “Invisible” option on, but the “Affect Spec and Reflections” off.


Step 67

These are the final render settings in the render setup panel (click for the large version!)


Step 68

And the final render layers settings and render results (again, click to see the large version!)


Step 69

Now for the final compositing step we will use the software Digital Fusion 5.3.


Step 70

Drag the final exr file into fusion, and rename it as “BeautyPass”. Go to the “Import” panel, change the depth to “Float32″, and set “Post-Multiply by alpha” to “On”. When you save the .exr file in 3ds Max, Vray also puts every pass to a single file, so you can change every render pass easily. Here are two examples (Diffuse and reflection pass). Click the “Format” panel, and change the RGB channels the way you want it to be. When you are done with a pass, use Ctrl+C to copy, and Ctrl+V to paste another node. Then go to the “Format” panel to change the channels. You should have a Diffuse, Raw_GI, Raw_LT, Reflection, Refraction, Specular, Sell_Ill, and Beauty pass. Click to see the large version of this image!


Step 71

Here is the final result (click to see the large version!) Thanks for watching. If you have any questions or suggestions, please let me know. Hope you liked this tutorial. EnjoY!!

Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.

Add Comment

Discussion 79 Comments

Comment Page 1 of 21 2
  1. WSQ says:

    Wow…Its really fantastic.

  2. Nice Job and great effort!

  3. Amazing tutorial! And the end result looks really, really good. Thanks K. Shane!

  4. LuiSerrano says:

    Really Nice! result. very good and thanks bro.

  5. Yaroshenko Dmytro says:

    Wow Amazing :D

  6. Jake Dillard says:

    Nice tutorial, very in depth!

    Google Ronen Bekerman, he uses sketchup and max and vray too. His architectual work is amazing fa sho

  7. adfa says:

    Great tut. Can we get a printer friendly version?

  8. Tom Ellis says:

    Awesome tutorial, very helpful.

    Can we get the source files though please? Obviously not the tree, but the photo/plan image and the scripts?

    Thanks

    • K.Shane says:
      Author

      i’m sorry,but in fact,the original photo and the source reference photos was provided to cgtuts,i don’t know why they can’t show it on this page~
      but you can add my msn:kevinshane@vip.qq.com and i will send you all the files inculding the script:):)

      • Ultimate Architect says:

        would you mind if i add you too sir? i really wanna try to follow along this tutorial, I’ve been dying to learn camera matching for a while now, thanks so much :)

  9. kutucg says:

    It’s really awesome and well explained, thanks for sharing this tutorial.

  10. Josmar says:

    Great work!!! but only if you can post the link for the images, there´re parameters I can´t see.

    • K.Shane says:
      Author

      i am so sorry,in the original tutorial,when the image become too small to show,i also put the original size image on the link,but i don’t know why cgtuts remove those “enable large” link~~~~i will contact cgtuts to deal with those small image…

      • Jn26 says:

        They seem don’t fix that problem. All images stay small and can’t access the readable size version (maybe only allow premium users, how sad…). Almost step I can try+tweak the parameter myself when they so small. But final image Fusion (Step 71), I can’t see the node map of render elements, don’t know which elements go into what compositing… I’m new in Fusion.

      • Matt Brealey says:

        Hi Jn26,

        Thanks for bringing this to my attention! I’ve just gone in and added a link to the bigger versions :)

        Cheer!

        Matt

  11. Gustav says:

    Superb tutorial, thanks for the tips

  12. kareem karawia says:

    Very nice tutorial, but the composition part you make it too fast so i couldn’t make anything out of it.
    but thanks so much for the rest

    • K.Shane says:
      Author

      hi,thanks for your suggestion.
      may be i just try to contact cgtuts so that you can see the large size of the last two image,that contains all the fusion part detals,like parameters and how to link ~~~anyway,i am so sorry,i will try more detail explain in my next Interior Rendering tutorials~~hope the next one will give you fully understanding~~~

  13. Kostantinos says:

    Great tutorial,amazing work but i cannot make anything of the final render settings, the image is just too small,please enlarge.

    • K.Shane says:
      Author

      I’m so sorry,but cgtuts admin will deal with this problem,plz keep attention when they have done!Also,you can add my MSN:kevinshane@vip.qq.com I will send you all the ref photos and script on msn.Well,seems like that is the only way to reach the ref files..:):)

  14. K.Shane says:
    Author

    Thanks all~~
    I will try to write some of text-tutorials to discuss about Interior renderings of something else like speed up the render time~if someone can give me C&C,i will be very appreciate with that~~:):)

  15. Rhys says:

    Agreed, would be nice if you went over what you did in fusion a bit more, or at least have a bigger image for the comp.

  16. Lee says:

    Some images doesn’t open in my browsers… have you a PDF format?

  17. Lee says:

    From where I download the “vraymtlPresets_v06.mcr” ??

  18. Out of curiosity, and for integrity sake on CGtuts+ part:

    Why exactly does your version of Vray identify itself as the demo, but yet you havent any watermark?

    Now I am not accusing anyone of anything, I am just curious. I am also quite sure Kaleb would not approve of pirated software being readily identifiable on CGtuts+ tutorials (again not accusing, simply inquiring). =)

  19. Lee says:

    The 64 Step Image doesn’t open… I’ve tried so many times and nothing…

  20. Leon says:

    This is great. Thanks for sharing.

  21. Timothy Jupe says:

    Hey Admins,

    This looks like a great tute, but is a bit pointless visiting the site to do it if almost a week later the reference files are still not yet uploaded. Please expedite this as I can’t go further without the files.

    Thanks,
    TJ

  22. K.Shane says:
    Author

    Hey guys~~don’t waiting for the admins~
    I will upload the files to Hotfile.com ,if admins don’t mind~~~:)please be a little bit more patient

  23. K.Shane says:
    Author

    Here is the reference photos you can download blow this site:

    —————————————————————————————-
    —————————————————————————————-

    http://hotfile.com/dl/37853049/8b30f0c/ReferenceImages.rar.html

    —————————————————————————————-
    —————————————————————————————-

    OR search Leslie_L_Dan_Pharmacy_Building_in_Toronto in google.com

  24. K.Shane says:
    Author

    Here is the final models of sketchup + 3dsmax files:

    —————————————————————————————-
    —————————————————————————————-

    http://hotfile.com/dl/37854539/474b813/sketchupmax_files.rar.html

    —————————————————————————————-
    —————————————————————————————-

    Please don’t add my msn,cuz I always answer the same question !so if you have any question about this making of tuts,please write down you comments in this page so i could answer it together.Thanks guys~~

    K.Shane

  25. Alex says:

    Very nice tutorial, very complete and well explained, the only thing is if you could share the images in a bigger format because in some cases one can not read or see the number values. Congratulations it is a great job.

    Thanks

  26. iLint says:

    kewwllll >_<
    love it! thank you so much from indonesia!

  27. Scott says:

    I agree with Alex. It’s very hard to read the Fusion steps image. Can you make the images available to download?

  28. Deyan says:

    Thank you for this great tutorial. It’s very professional work. Please, would you tell me how did you do the rays of the lights to be visible. Is it made in the final post work and how it’s made.

    • K.Shane says:
      Author

      hey Deyan, you can see the vray-light settings,make sure your invisible option is turn off…and you will get the shape of vray rectangle lights showing in renders

      • Deyan says:

        Thank you for your answer but I mean the lights under the oriel ( I don’t know is this the right word, or maybe bow window is much correct than oriel, sorry for my English). There is something like lens effect in the final image. It looks perfect. When I use vray light i see only the ligh and the lighten objects but can’t see rays or glow effect around the light. Sorry for my English again

      • Deyan says:

        I mean the lights from step 57

  29. ariaty says:

    congrats for your work and tnx for tutorial.
    Can you share the 67 steps at the full resolution?
    Good luck

  30. Sebastian says:

    Great tutorial. One question, why do you transform the tree to vraymesh?
    thanks!

    • Jn26 says:

      The reason, he wants scene not getting heavy. Use vray proxy for tree (each one 0.5 milion polys) make render easier and faster.

  31. Siger says:

    Good tutorial.
    The correct address of macroscript VRayMtlPresets is http://www.siger.lt (LT domain, not IT :) )

  32. Armand says:

    Excellent!! Thank you for share your work… I’d like see the image of 64 ITEM, Please.. you’ll can recharge those image…

  33. Nick says:

    The script is not free? Gotta pay for it …….

    • Nick says:

      Nevermind it was the material library that costed money.

      I have the script installed and can load it, but when i load the little button is blank and cannot push it?

  34. jorge says:

    good work kevin, thanks for sharing your knowledge

  35. tommi says:

    hi..my name is tommy, from indonesia

    i wished i can make this 3d modeling :D

    very good tutorial :D

  36. Mizzard says:

    Great job, Thanks for sharing your work with us, Im waiting for the see the high resolution images soon.

  37. Willem says:

    Great job, man. You really know your way around Max.

    One thing i would add it that if the original photo’s vertical lines aren’t straight, quickly insert it in Photoshop and lens correct.

    Anyway, superb tutorial.

  38. K.Shane says:
    Author

    hey guys all,
    I will write another post production work flow tuts in detail and it is w.i.p.ing~~~thanks guys~~

  39. TheDesigner says:

    HI, I wondered if it is possible to get the reference images and the script? THe Hotfile links aren’t working anymore and in the Premium section they are not available. Would be really great. Thx in advance

  40. tessa says:

    i wish i can work like u…. admire…

  41. hmam says:

    Nice Job and thanx for your tutorial,
    please can you re-upload the Reference photos and image Number 64
    thank you

  42. ricardo duarte says:

    Nice Job and thanx for your tutorial,
    please can you re-upload the Reference photos and image Number 64
    thank you in advance!

  43. jim says:

    How about the reference photos. The tutorial is great but then you tease us with the ref photos and then they are gone again.. put it up so everyone can enjoy the tutorial.

  44. Joao Siquira says:

    Hi man,

    Goooooooooooooooooood job, you can relaod de hotfire files ??? Its dont work anymore … PLEASE !

  45. marc says:

    Just save the photo at the top of this page and use it for your reference photo its the same thing. There is never support for free tutorials..

  46. Juanjo Vargas says:

    Thanks you so much for the tutorial, its so useful and nice explained, congratulations!!

  47. Hadsi says:

    Very good tutorial !

    Can you re upload files ReferenceImages.rar and sketchupmax_files.rar

  48. Mike Garcia says:

    Very nice tutorial. Would this be possible with mental ray rendered as well? All the cool renderings seem to be done with Vray.

  49. gers says:

    Hi!

    Very useful tutorial!
    Thanks you!

    but, the Hotfile link (with max file) don’t work! Please share it again!

    gers

Comment Page 1 of 21 2

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.