Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray: Final Post Production – Tuts+ Premium

Tutorial Details
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Final Product What You'll Be Creating

This entry is part 6 of 6 in the series Achieving 3D Realism

In the final part of the Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray Premium series, we’ll continue the post-production process in Photoshop and finalize the image by adding the finishing touches and making further refinements to our render.

Project Overview

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

The final step will navigate users through the intricacies of using the best post-production approaches to help enhance and finalize the 3d shot at the highest level. Most post-production effects implemented in this tutorial are kept in layers with their respective masks to achieve the ultimate control over the final results. So Log in or Join Now to get started!



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  • Zai

    This is amazing. Is is possible to get such an outcome with mental ray?

  • http://jamiecardoso-mentalray.blogspot.co.uk/ jamie cardoso
    Author

    Hi Zai,

    Thank you very much for your kind comment here!!!
    Yes, it is possible to achieve similar results in mental ray…and much more. In fact please visit my blog to see some useful tips and tricks on the subject: http://jamiecardoso-mentalray.blogspot.co.uk/

    Thanks again!!!

    Jamie

  • Alex

    The “input” on the IES file just proves that clients are usually the most difficult challenge to deal with in a render.