Coding a ‘Blueprint Manager’ in 3dsMax – Day 1

Coding a ‘Blueprint Manager’ in 3dsMax – Day 1

Tutorial Details

Final Product What You'll Be Creating

This entry is part 11 of 12 in the Best of 3D Studio Max – Part 1 Session
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This entry is part 1 of 3 in the series Coding a 'Blueprint Manager' in 3DsMax

In today’s awesome tutorial, Anton Vasilescu begins his three-part series looking at how to create a ‘Blueprint Manager’ script in 3Ds Max. Knowing how to use MAXScript will allow you to tackle many of the repetitive tasks you face on a day to day basis, tremendously improving your productivity. Let’s get started!

This three part tutorial requires basic previous scripting experience, however, a good working knowledge of 3ds Max is required to make the most of this series and so is best tackled by intermediate users.

The tutorials will walk you through the creation of a MAXScript tool from scratch and will explain how to use the 3ds Max’s Listener, the MAXScript Help and the MAXScript Editor to your advantage, how to create interface elements, how to work with geometry and materials, and will show programming concepts like loops, functions and error trapping. The completed script will allow you to automate the creation of blueprint plane set-ups for modelling and will provide the tools to properly manage them during the modelling process.


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Video 1

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  • Mihai

    Something different, bravo. I think it’s only MAXScript tutorial here. Good luck.

  • Moritz Lüdtke

    Thank you!!
    One of the best tutorials i’ve seen for a long time.
    I am new to Max Script but I can follow you very good. It is really much fun to write your own script!!
    Can’t wait to see the two other parts!

    Moritz

    • http://75ive.com/ Anton Vasilescu

      Mihai and Moritz, thank you very much guys for the nice words! I’m hoping this will have more people start using MAXScript and see how much it can help in production!

  • Juan C Moreno

    Excelent Tutorial Anton!
    Very easy to follow along (I have no prior maxscript experience)
    Can’t wait for Day 2 and 3

    Keep up the great work

    @ Mihai, I think there is another maxscript tutorial on this site
    It’s for renaming materials

    Cheers,

    Juan Carlos

  • Chris

    This is a fantastic primer to MAXScript! Thank you very much for the tutorial, Anton. I can’t wait for Day 2 and 3.

  • http://75ive.com Anton Vasilescu
    Author

    Thanks for the kind words again!

    There were some people asking for the finished script so Chris was kind enough to add it at the top of the page in the tutorial details section :)

    Have fun!

  • akki

    thanx ….nice tutorial

  • B Beranger

    Thanks for this great script! This is a time saver!!

  • Huanito

    Look what happens when I tried to use Blueprint Manager script. How to solve.