Shattering Glass with Rayfire in 3DsMax

Shattering Glass with Rayfire in 3DsMax

Tutorial Details
  • Software: Autodesk 3Ds Max & Rayfire
  • Difficulty: Intermediate
  • Completion Time: 1hr
  • Tutorial Files: None

Final Product What You'll Be Creating

This entry is part 6 of 12 in the Best of 3D Studio Max – Part 2 Session
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In today’s awesome tutorial, Benoit Staumont shows us how to make the most of the amazing Rayfire plugin for 3DsMax, by destroying a pane of glass in a very sci-fi themed way! Let’s get started…


Intro

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Video 1

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Video 2

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Discussion 34 Comments

  1. Nicolas says:

    Supremely cool. Thanks !

  2. stéphane says:

    Hello! Really interesting tutorial. Can’t wait to watch and try it out! Thanks!

  3. stéphane says:

    ahah, j’avais mis le commentaire en français, vous les traduisez tous en anglais?!^^ (car l’auteur du tutoriel semblait être français, les menus de son ordinateur sont en français, et il a un léger accent..)

    ah ah, I made my comment in french, because the author of the tuto seemed french too (his computer is in french, and he has a little french accent)^^
    do you translate every comment into english?
    bye!

  4. jonnyv says:

    Good Job man….

    I would have used Vray instead of MR however….

    its progressive path tracing and incremental add to current map settings really make it ideal for rendering glass…..

    awesome tut

  5. Benny W says:

    Awesome work! Nice use of the glare shader ;)

  6. manuel says:

    Es un muy buen tutorial,ya que de este tipo no hay muchos en la web, gracias al autor.

  7. manuel says:

    It is a great tutorial, as such there are not many on the web, thanks to the author.

  8. Benoit says:
    Author

    Thank you for your nice comments. I’m glad you liked the tutorial :)

  9. Alfox says:

    Hi,
    great tutorial, very nice! I use it for a university project. Only one think, with rayfire demo, you can not set the settings for individual objects, like a heavy metal, glass, etc…
    but this isn’t a big problem

    • Justin says:

      How is this not a big problem?? I couldn’t find any way to achieve this without these settings. Unless I just over looked something. LOL Please explain…. Thank you.

  10. Paul says:

    Very Very nice! Thanks for the post! i will use it in my next project. regards , Paul

  11. opee says:

    wow very nice tutorial………outstanding

  12. Sr4nus says:

    hi nice tut this is my full result and some edits
    http://www.youtube.com/watch?v=QQVoiatESzg

  13. ikon says:

    i got a problem using shell modifier. when i use it it just screws everything. looks like there are triangles coming out of the sphere. does anybody know how to fix it?! screenshot:

    http://www.pic-upload.de/view-8873413/Unbenannt.png.html

  14. Daksh says:

    really gr8 tutorial

    specially the glowing sphere materials, mental ray setups & some really good tricks

    thnx Benoit Staumont :)

  15. Daksh says:

    the 2nd part is in download & n m waiting 4 broking the glass….
    thnx again 4 share

  16. Daksh says:

    i got problem.
    in the options of rayfire window i cant access the “open custom properties rollout”
    i m using the demo version

    plz help me

  17. Kolers says:

    how do you add the distance between frames? (the slowmotion effect)
    I don’t know the shortcut :(

  18. Brian says:

    dude you could have edited about 15 minutes from these videos. I fell asleep during half of them

  19. CG motionbox says:

    Thanks for this g8 post :)
    how do you add the distance between frames ?
    Thanks in advance

  20. Benoit says:
    Author

    Hi guys, sorry for the delay…

    Here are some tricks :

    1- To add distance between frames, you just have to turn on the Selection Range :
    Right click in the timeline then go to Configure> Show Selection Range.
    Then select the keys you want to scale and move one of the handles at the very ends of the Selection Range.

    2- To navigate in the timeline :
    Ctrl + Alt + Hold & Drag the left button
    Ctrl + Alt + Hold & Drag the right button
    Ctrl + Alt + Hold & Drag the middle button

    3- To avoid falling asleep, try some energy drink ;)

  21. Mustafa says:

    nice Tutorial !!!!!!!!!
    thaaaaaaaaaaaaaaaanks

  22. cagdastakis says:

    i think you should upgrade your computer. your pc must be at least as good as your own capacity. awesome tutorial i did the same (totally same). except my render time was 24min :D ^^

    • Benoit says:
      Author

      Thank you for your nice comment :) I’m glad you’ve enjoyed the tutorial. Your render time is stunning! I definitely need a new computer…

  23. Anfrey says:

    Very cool tutorial.buit is a problem.How to convert TGA to AVI??

    • Benoit says:
      Author

      You can use another program like Combustion, Vegas, Nuke, or something like this to open the image sequence and render it as an .avi file (or any video file).

  24. Ray says:

    Very cool…but way over my head. I had a very hard time trying to keep up as well as understand what and why you were doing something. I am new to 3ds MAX as well as RayFire.

    I would really like to see something less detailed.

    But thanks for this tutorial.

    Ray

  25. Bryan says:

    I can’t watch videos due to me not being able to keep up. As for my computer, it’s very nice.

    May i ask, that this site have a text version (NOT premium!)?

    PS: I can’t afford “premium” and i think its a total waste of money. (But you guys need it to pay the domain, right? That’s a legit reason)

    Thank you for the wonderful tutorials (the few i can read).

  26. Gerard says:

    Great tutorial. Just finished the first part, can’t wait for the second.

  27. Mohit says:

    I have rayfire 1.57 and using Nvidia physX 2.8 with it which it says is unsupportable. I can’t find a link to download Nvidia Physx2.7 Can anyone find me a link. From what I found PhysX plugins are free and you don’t have to pay anything other than registering at developers.nvidia.com.
    Can any of you provide a link to it that lets me download it.
    Thanks

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