Tutorial Details
- Software: Autodesk 3Ds Max & Mudbox
- Difficulty: Beginner/Intermediate
- Completion Time: 1hr
- Full source files available to Premium members! Click here to log in, or click here to find out more!
Final Product What You'll Be Creating
In this Max to MudBox workflow tutorial, FX artist Chandan Kumar starts by importing a mesh created in 3Ds Max into MudBox before covering texturing and generating displacement, bump and normal maps using Mudbox’s sculpting tools, and finally bringing everything back into Max for your final renders! Let’s start…
Video 1
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Video 2
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Video 3
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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Bravo! A brilliant tut which covers almost every essential steps.Thumbs up!
superb…thanx……..
Very Good and detailed tutorial but unfortunately I prefer Zbrush instead of Mudbox. Please Visit my blog by clicking on my name. Thanks.
FINALLY SOMEONE MADE A TUTORIAL LIKE THAT! Man, i don’t know how much time i’ve waited to see this.
Could you or someone do a tutorial like that but about MAX and Zbrush?!
Thanks a lot for the tut!!! Thanks a lot!!!
Thanks to like this. I will sure try to make some more informative tutorials on MudBox .
Finally some more Max tutorials! I was beginning to lose interest here… :-/
Bravo! Almost every essential steps are covered here.Nice one.
hey thanks for the tutorial..
A big thanks to Mr. Chandan Kumar…. :)
I believe the artifacts/stepping/patching on the displacement map was due to the map being 8-bit instead of 16 or 32.
Max: “normal bump”? Lol? What is this, 1998?
Very realistic biceps. I m gonna try it.Thanks.
Thanks alot! Real nice tutorial!!
Awesome biceps! :)
Thank you Mr. Swarzenegger.
thanx brother i was looking 4 it since last two weeks..
Thank!
cleverly and intelligently made! one stop solution! Thanks Chandan!
Great thanks!
Awesome. Really great tutorial.
Very helpful tutorial. Write some on Maya to Mudbox workflow.
thorough, great tutorial. thx :)