‘The Lantern’ – A 3Ds Max Project – Modeling

‘The Lantern’ – A 3Ds Max Project – Modeling

Tutorial Details
  • Software: Autodesk 3Ds Max
  • Difficulty: Beginner/Intermediate
  • Completion Time: 5-6hrs
  • Tutorial Files: Click to download

Final Product What You'll Be Creating

This entry is part 2 of 12 in the Best of 3D Studio Max – Part 1 Session
« PreviousNext »
This entry is part 1 of 3 in the series The Lantern

3Ds Max author Ben Tate is back once again with this exclusive 3-part tutorial series covering all of the processes involved in creating ‘The Lantern’. In this first part, Ben walks us through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started!

This tutorial is Day 1 in a series – Go to Day 2, and Day 3 after watching to continue making ‘The Lantern’.


In this tutorial we’ll go through the entire process of modelling, uvmapping, texturing, lighting and rendering an old lantern in 3d Studio Max. We’ll use poly modelling techniques for the majority of the model, but we’ll also take a look at how to use splines to create the more complex pieces.

With the modelling completed, we’ll move on to the UV mapping – all of which will be done inside of 3ds Max using the many tools contained in the Unwrap UVW modifier, such as Flatten and Pelt Mapping. We’ll also discuss tips and tricks for UV mapping sub-divided geometry. With the mapping completed, we’ll scale the uv islands to the correct proportions and clean up our objects.

Finally we’ll pack and finalize our UV’s into a single layout, before moving into Photoshop to create the Diffuse, Bump and Specular Maps. We’ll also create procedural materials for the candle and flame inside Max, and finalize our scene lighting for the final render.


Video 1

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 2

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 3

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 4

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 5

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


This tutorial is Day 1 in a series – Go to Day 2, and Day 3 after watching to continue making ‘The Lantern’.


Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.

Add Comment

Discussion 70 Comments

Comment Page 2 of 2 1 2
  1. skoville says:

    Hello All.

    I’m down loading from a public computer so I can’t check the files. Is Part 4 “Day 1 d” ?

    Thanks

  2. skoville says:

    Any chance someone has “day1_d” ? I think pt.4 is is “5″ or “e” or……. Are you doing this on purpose, Ben? LOL. only kidding, man.
    Really enjoy doing your tuts. My jaw drops when you enlighten me with stuff like “Ctrl click poly and get the polies. I can’t tell you how many times I could have used the “Alt+Backspace” trick.
    Nice.

Comment Page 2 of 2 1 2

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.