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	<title>Comments on: Using Splines to Add Detail to Your High-Poly Model in 3ds Max</title>
	<atom:link href="http://cg.tutsplus.com/tutorials/3d-art/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/</link>
	<description>CG Tutorials</description>
	<lastBuildDate>Sun, 21 Mar 2010 05:15:18 +0000</lastBuildDate>
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		<item>
		<title>By: Alexei (Ukraine)</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-13521</link>
		<dc:creator>Alexei (Ukraine)</dc:creator>
		<pubDate>Fri, 12 Feb 2010 19:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-13521</guid>
		<description>It&#039;s simple and powerful! Great! Thanks!</description>
		<content:encoded><![CDATA[<p>It&#8217;s simple and powerful! Great! Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Oscar Blanco</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-12961</link>
		<dc:creator>Oscar Blanco</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-12961</guid>
		<description>Great tutorial, learned a lot of basic tools I didn&#039;t know about, like the sweep modifier :)

I was wondering about when applying lights with shadow rendering... since the spline creating the effect of the hatch border is not really part of the main object, and it&#039;s not affecting it or doing some sort of boolean operation, it&#039;s just a floating geometry fooling the eyes into thinking there&#039;s a groove on the main object&#039;s surface. Thus, the shadows give it away... what&#039;s the work around for that?
Thx.</description>
		<content:encoded><![CDATA[<p>Great tutorial, learned a lot of basic tools I didn&#8217;t know about, like the sweep modifier <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I was wondering about when applying lights with shadow rendering&#8230; since the spline creating the effect of the hatch border is not really part of the main object, and it&#8217;s not affecting it or doing some sort of boolean operation, it&#8217;s just a floating geometry fooling the eyes into thinking there&#8217;s a groove on the main object&#8217;s surface. Thus, the shadows give it away&#8230; what&#8217;s the work around for that?<br />
Thx.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-11774</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sun, 10 Jan 2010 11:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-11774</guid>
		<description>Very nice tutorial. I didn&#039;t understood very much about foating geometry and when can be used...but anyway...very talented guy. thanks alot</description>
		<content:encoded><![CDATA[<p>Very nice tutorial. I didn&#8217;t understood very much about foating geometry and when can be used&#8230;but anyway&#8230;very talented guy. thanks alot</p>
]]></content:encoded>
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	<item>
		<title>By: ThomB</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-11719</link>
		<dc:creator>ThomB</dc:creator>
		<pubDate>Fri, 08 Jan 2010 12:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-11719</guid>
		<description>Another awesome tutorial that will give you an understanding of next gen weapon creation and the processes you will encounter. 

http://www.tutorialized.com/view/tutorial/Next-Gen-Weapon-Creation-Day-2-The-Low-Poly-Model/52569</description>
		<content:encoded><![CDATA[<p>Another awesome tutorial that will give you an understanding of next gen weapon creation and the processes you will encounter. </p>
<p><a href="http://www.tutorialized.com/view/tutorial/Next-Gen-Weapon-Creation-Day-2-The-Low-Poly-Model/52569" rel="nofollow">http://www.tutorialized.com/view/tutorial/Next-Gen-Weapon-Creation-Day-2-The-Low-Poly-Model/52569</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcelo Fidelis</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-11691</link>
		<dc:creator>Marcelo Fidelis</dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-11691</guid>
		<description>Muito bom ....obrigado pelas informações</description>
		<content:encoded><![CDATA[<p>Muito bom &#8230;.obrigado pelas informações</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KiNGPiN</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-6510</link>
		<dc:creator>KiNGPiN</dc:creator>
		<pubDate>Mon, 23 Nov 2009 06:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-6510</guid>
		<description>Cool Tutorial
Learned alot of new techniques especially using the sweep modifier

thx man :)</description>
		<content:encoded><![CDATA[<p>Cool Tutorial<br />
Learned alot of new techniques especially using the sweep modifier</p>
<p>thx man <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-5362</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 02 Nov 2009 06:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-5362</guid>
		<description>Hi Ben, thanks for the tutorial. You are fast man, I dont know how many times I had to stop the vid and go back....Great thing with the shortcuts.</description>
		<content:encoded><![CDATA[<p>Hi Ben, thanks for the tutorial. You are fast man, I dont know how many times I had to stop the vid and go back&#8230;.Great thing with the shortcuts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seth</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-5266</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Thu, 29 Oct 2009 19:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-5266</guid>
		<description>you could also add a edit poly modifier to the stack to flip normals without collapsing. For baking a AO map you can use Light tracer to avoid weird stuff happening under your floating geometery.</description>
		<content:encoded><![CDATA[<p>you could also add a edit poly modifier to the stack to flip normals without collapsing. For baking a AO map you can use Light tracer to avoid weird stuff happening under your floating geometery.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnyhuska</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-4970</link>
		<dc:creator>johnyhuska</dc:creator>
		<pubDate>Sun, 25 Oct 2009 16:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-4970</guid>
		<description>many thx mate nice work</description>
		<content:encoded><![CDATA[<p>many thx mate nice work</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Mckernan</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-add-detail-to-your-high-poly-model-in-3ds-max/comment-page-1/#comment-4315</link>
		<dc:creator>Joseph Mckernan</dc:creator>
		<pubDate>Mon, 19 Oct 2009 00:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=969#comment-4315</guid>
		<description>You sneaky ba***rd! Thanks for the great tutorial man. I plan on using these techniques a lot!

I think someone once said.. &quot;Float like geometry, sting like a bee&quot;.</description>
		<content:encoded><![CDATA[<p>You sneaky ba***rd! Thanks for the great tutorial man. I plan on using these techniques a lot!</p>
<p>I think someone once said.. &#8220;Float like geometry, sting like a bee&#8221;.</p>
]]></content:encoded>
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