Studio Rendering with 3ds Max and Vray
Where 3d product visualization is concerned, one of the most important techniques for achieving realistic high quality images, is your ability to create studio renders. In this detailed 4 part tutorial you will learn every step necessary to create your own high quality studio renders with Vray and 3ds Max.
This tutorial is divided in 4 parts: Scene setup, materials, lighting, and rendering. In the first part, we will set up the scene, create a base, and import our models, in the second part, we will be assigning materials and using Vray lights to light our scene, and in the last part, we will adjust the Vray settings for the final render.
Note: This is a lighting and rendering tutorial. You will need to supply your own model in order to follow along.
Step 1
Open 3ds Max and set our scene units to meters by going to “Customize>Unit Setup>Metric>Meters.

Step 2
Now lets create an environment for our scene. Create a “C” shape with the line tool and convert it to an editable spline.

Step 3
Select the corner points and choose “Fillet” with a .187m value. Also, set the “Interpolation Steps” to 10.

Step 4
Select the line again, and in the rendering tab, check “Enable in Viewport” and “Enable in Renderer”. Select “Rectangular” for the type, and enter the values shown below.

Step 5
Now convert the line to an editable poly, and your base for the lighting setup is done.

Step 6
Import or merge your model, and scale it according to the size of the base. In my case i am importing a furniture model.

Step 7
Create a free camera in the front view. Now, click on the top left side of the view port, go to views, and select the camera view.

Step 8
Enable the safe frame, and adjust the camera according to your scene and model.

Step 9
Press f10, and under production, choose Vray from the assign renderer tab. This will enable Vray as your renderer, and also enable Vray materials in the material editor.

Step 10
Press ‘M’ to open the material editor, then click standard, and then Vray mtl. The VRayMtl is provided with the V-Ray renderer. This allows for physically correct illumination in the scene, faster rendering, and more convenient reflection and refraction parameters.

Step 11
Click on the diffuse color and make it pure white and apply it to the base. This will help in bringing out the details and
getting diffuse reflections.

Step 12
Now lets texture the upper part of the stool. The basic parameters that will be used in the material are:
Apply a fall off map in the Diffuse slot (as you can see in the image). Also change the reflect color and bring down the reflect glossiness to .7 Apply this material to the cushion of the stool. Note: You will need to adjust the colors and various settings described to suit your own model.



Step 13
Now add a bump map, with a bump value of 60, in the maps area of the same material.
Bump mapping makes an object appear to have a bumpy or irregular surface. When you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised, and darker (blacker) areas appear to be low.

Step 14
Apply a UVW map modifier on just the cushion, and select box as the type of mapping style. Also, scale the gizmo so that it can fit the bump map properly.

Step 15
Time to create the shader for the metallic legs and the base of the stool. Here are the important parameters you will need to adjust:

Step 16
Now create 3 Vray lights in the scene. Change the multiplier, the color to white, and check invisible. The important parameters you should know are:


Step 17
Create a simple plane, rotate it as shown, and apply a Vray light material to it. Add a gradient map on the Vray light material, and set the intensity of this material to 2.



Step 18
The following steps will be dedicated to the render settings for Vray. Press F10, and under “Global Switches”,
uncheck “Default Lights”. “Default Lights” allow you to control the default lights in the scene.

Step 19
For the “Image Sampler” type select “Adaptive DMC”, and “Catmull/Rom” as the filter. Also, change the “Min” and “Max Subdivs”. Here is a description of the important settings:

Step 20
Under the “Environment” tab, check on “GI Override”, which will allow you to override the 3ds Max Environment settings for indirect illumination calculations. The effect of changing the GI environment is similar to that of a skylight.

Step 21
Under “Indirect Illumination”, select “Irradiance Map”, and “Light Cache” as the “Primary” and “Secondary Engine”.
Also, change the preset to “High hsph”, the “Subdivs” to 50, and the “Interp Samples” to 20. Below is a description of the important settings:

Step 23
For the “Light Cache” set the “Subdivs” to 1500, and for “No of Passes” set the value to 8.

Step 24
Hit render, and you’re done. You have just created your first studio render !!



Wow, this looks really good.
Wish there were more Vray/3Ds Max tutorials on interior lighting.
Great tutorial and great outcome.
It was easy to follow through and detailed enough so I didn’t miss/mess up any steps.
Thanks for doing an awesome step by step, non-video tut.
Great Tut! I would like a lot to learn how to model it… could you someday make the tutorial of how to modeling that stuff?
Thanks a lot!
Really nice Tutorial, please more
And BTW: How can I add HDRI?
u can add an hdri in the environment slot , make sure you have a proper studio hdri
Great tutorial. Cant get enough of rendering tips. Would like more on mental ray though, cant afford VRAY.
Yeah, a mental ray version would be great! BTW, is all this process (the vray setup) the same when rendering in maya?
yes Friko you can follow the same setup in maya
instead of vray plane use area light with soft shadows and mental ray(gi+fg)
Great tutorial.. Can the same procedure be applied to a full interior scene, for example a bedroom or a living room..will we get the same output?
no this tut is especially for studio setups it cant be applied for interior
the render settings would be same , but scene setup will be different
i will try to come up with a interior lighting tutor
hi pratik really a great great job . can i do the step in c4d.
Great tutorial.. Thank you
im a little bit frustrated right now…
i followed strickly every single step of the tutorial and when i hitted to render te final image was to-tally blown out
dont know whats wrong :/
Hi Sam,
it’s not cool in fact…to waste time waiting for a render, that does not output what we expect, but I tried this setup myself and got awesome results, so I will just recommend you to re-check your rendering setup / lightning rig, make sure you have everything ok, also check for proper “physical” (dimensions) proportions for your object, I tend to work in a metric scale usually, verify the distance of your lights and your object, etc…
and finally I will definitely recommend you to do test renders with lower quality specs, one you have an overall look close to what you want, then pull up the values in the render setup, and do a final render again, hope this helps
Hey Man!(uel) haha, thanks for taking some time to help me
so… i checked everything once again and had the exact same configs as shown on the tutorial… after having this ckecked i tryied to lower my mutiplier values on the Vraylights, and guess what? the render turned out really really good after this. Now im using the values of 1,5; 1 and 2 for the lights 1, 2 and 3 respectively.
i guess their dimensions (lights)(i noticed now, mine are a little bit bigger) and their higher multiplier values aswell, affected the final result of the final render. but now the problem is solved and everything is going just fine
thanks again
peace
Thank you for your tutorial!!
….
and 3D Studio Max on Mac?
3D Studio Max on Mac? do you use parallels or other ?
itas a mac theme on xp
Where can I find such theme as for you?
Yea.. i was wondering the same..
3ds on Mac?
Please, tell us
As far as I know there are two ways: 1.) Bootcamp – Allows you to partition your hard drive, and then choose either Windows or MacOS on startup. It’s what I use, and it comes bundled with any of the newer MacOS. 2.) Parallels – Allows you to run Windows and MacOS simultaneously. Don’t know too much about it, to be honest, but I hear it bogs down your CPUs pretty bad.
lol its just a theme i am using win xp
I had a theme like that installed, called WinOSX or something. I installed Panda Internet Security 2010 and it saw that my NTLDR file was modded because of the boot screen changes, and it deleted it. Consequently windows wouldnt boot and I had to reinstall (took my a long time to figure out why my boot loader mysteriously vanished)…
But anyhow, watch closely anything that mods system files, as AVs tend to wreak havoc on that sort of thing, just due to the nature of the theme (uxtheme.dll mods, NTLDR mods, etc.).
My rendering time was huge. Seriously it took over 10 hours. Any ideas?
My PC is of a decent spec Core 2 Duo @ 3.04GHz
2Gb DDR2 RAM
6800GS gfx card before anyone asks.
Oh and I am running XP
Maybe I will check all dims again.
dude…over 10 HOURS!? thats a lot of time for a studio render…
im rendering furniture too, just like in the tut, simple textures and stuff, but im taking between 6 and 7 minutes to render @ 1024×768
but im running on considerably stronger specs
core i7 3ghz, 6gb RAM DDR3 1600, RADEON HD 4890 on Vista Ultimate
I foudn out what my problem was, I set geometry to dynamic and it dropped my render to 6mins. Far more acceptable. Oh and I used self illuminated planes rather than VRay lights
hi, what config is your pc/ws and how long did it take to render one frame?
Thanx for this great step by step tut, and great results….pls post more on interior liting….
Thank you very much… for this great tutorial… Can you please Make some Interior and Exterior? Rendering Tutorials?
How long should my render take for something with 80.000 faces? I know it depends on some things, but I’m not sure it should take 8h to build the light cache
.
My computer is a Core2Quad Q6600, 4gb ram ddr2 800, geforce 8800GT, Windows 7 Ultimate
is it Mac theme or 3ds Max for OSX
hmnm I think you forgot to tell us the color mapping parameters!
the type, the dark and bright multiplier adn the gamma! please add it! thank you!
Why you add Gradient Map to VRayLightMtl (3 Planes) ?
Maybie for better reflection on chrome material?
And 2nd question:
How to make scene if I want reflection only on floor (not on back wall),
and camera view is some in horizon ?
To draw only VRay plane (and of course reflection to floor)?
I see too much tutorials on net but people usualy use studio lighting without floor reflection (like here),
or with floor reflection but cammera view is above.
cool tutorial, Thanks a lot, men!
ur tutorials r very nice.thank u a looooooooooot .thank uuuuuuuuu i cant express my feeling through this……………….its tooooooooooo
pls tell me where i get V-ray for max..