Sculpt a Lifelike High-Poly Rhinoceros in ZBrush

When creating an animal or character for use in a modern game engine, an essential part of the process is sculpting a high-poly mesh to be used for generating normal maps, ambient occlusion maps, and anything else that may be needed to make the final result look realistic.

In this tutorial you will learn the key theory behind how to set up your low poly mesh appropriately, and the best way to go around sculpting to get the desired level of detail. This tutorial covers the creation of a Rhino, but when you are finished, you should be ready to start sculpting any organic model you like.

Final Effect Preview

You can get the references images Daniel used from the following links: White Rhino; Male White Rhino; Rhino Red Nose; dsc_0134_kb3c.jpg; 007N65-16605284.jpg; Black-Rhino-702131.jpg.

Full Video

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

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Discussion 8 Comments

  1. Kris says:

    Awesome! Great tut!

  2. Paul says:

    Wings 3d Nice! Awesome Tutorial!

  3. Dj says:

    A nice tut… but please take the mic out of your mouth. The pops, breathing, sniffing and distortion from overmodulation is very distracting. Thanks.

  4. Mr. A. says:

    It’s not lifelike at all, and it looks like ass.

  5. Gigith says:

    ZedBrush?
    What is this ZedBrush?

  6. tae says:

    lol!!! zbrush not zedbrush

  7. jj says:

    @ignorants: zed = be.; zee = ae.

    now figure out what these abbreviations stand for… *rolls eyes*

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