<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#8216;Quick Tip&#8217; &#8211; How to Create Awesome Looking Imprints Using 3ds Max 2009 &amp; Thinking Particles 3</title>
	<atom:link href="http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/</link>
	<description>CG Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:35:41 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Merlin30</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-4820</link>
		<dc:creator>Merlin30</dc:creator>
		<pubDate>Thu, 22 Oct 2009 12:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-4820</guid>
		<description>The book s value to Lieberman appears to lie   in its assertion of contingency and identity in theoretical terms. ,</description>
		<content:encoded><![CDATA[<p>The book s value to Lieberman appears to lie   in its assertion of contingency and identity in theoretical terms. ,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brandon</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-3516</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Wed, 23 Sep 2009 05:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-3516</guid>
		<description>any luck?</description>
		<content:encoded><![CDATA[<p>any luck?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3d</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1261</link>
		<dc:creator>3d</dc:creator>
		<pubDate>Sun, 12 Jul 2009 09:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1261</guid>
		<description>or add oa turbo smooth modifier</description>
		<content:encoded><![CDATA[<p>or add oa turbo smooth modifier</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tioac</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1078</link>
		<dc:creator>tioac</dc:creator>
		<pubDate>Mon, 06 Jul 2009 17:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1078</guid>
		<description>Muito bom its fantastic!</description>
		<content:encoded><![CDATA[<p>Muito bom its fantastic!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Henrik</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1064</link>
		<dc:creator>Henrik</dc:creator>
		<pubDate>Mon, 06 Jul 2009 10:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1064</guid>
		<description>Very nice. more tutorials with thinking particles please

Henrik</description>
		<content:encoded><![CDATA[<p>Very nice. more tutorials with thinking particles please</p>
<p>Henrik</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1025</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 03 Jul 2009 17:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1025</guid>
		<description>...and your point is what exactly? This is a 3ds Max tutorial... what&#039;s the problem?</description>
		<content:encoded><![CDATA[<p>&#8230;and your point is what exactly? This is a 3ds Max tutorial&#8230; what&#8217;s the problem?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cristian Pop</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1011</link>
		<dc:creator>Cristian Pop</dc:creator>
		<pubDate>Fri, 03 Jul 2009 00:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1011</guid>
		<description>ThinkingParticles is integrated in c4d, so I think you can use this tut...</description>
		<content:encoded><![CDATA[<p>ThinkingParticles is integrated in c4d, so I think you can use this tut&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rafael Guerra</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1005</link>
		<dc:creator>Rafael Guerra</dc:creator>
		<pubDate>Thu, 02 Jul 2009 17:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1005</guid>
		<description>That is amazing!!!
This can be achieved in Cinema 4d with Rigid Body, i think. I will try.</description>
		<content:encoded><![CDATA[<p>That is amazing!!!<br />
This can be achieved in Cinema 4d with Rigid Body, i think. I will try.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: excessid</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-1000</link>
		<dc:creator>excessid</dc:creator>
		<pubDate>Thu, 02 Jul 2009 13:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-1000</guid>
		<description>missing maya</description>
		<content:encoded><![CDATA[<p>missing maya</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Casper Thomsen</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/quick-tip-how-to-create-realistic-imprints-using-3ds-max-2009-thinking-particles-3/#comment-997</link>
		<dc:creator>Casper Thomsen</dc:creator>
		<pubDate>Thu, 02 Jul 2009 10:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=422#comment-997</guid>
		<description>Awesome effect! My guess would be you could combine this one with V-RAY&#039;s displacement instead and optain an even smoother result, since it will adapative subdive when you render.

Or you just need to give the plane alot of X and Y segments.</description>
		<content:encoded><![CDATA[<p>Awesome effect! My guess would be you could combine this one with V-RAY&#8217;s displacement instead and optain an even smoother result, since it will adapative subdive when you render.</p>
<p>Or you just need to give the plane alot of X and Y segments.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!--
This site's performance optimized by W3 Total Cache:

W3 Total Cache improves the user experience of your blog by caching
frequent operations, reducing the weight of various files and providing
transparent content delivery network integration.

Learn more about our WordPress Plugins: http://www.w3-edge.com/wordpress-plugins/

Page Caching using memcached
Database Caching 2/7 queries in 0.009 seconds using memcached

Served from: psdtutsplus.com @ 2009-11-21 14:57:39 -->