Next-Gen Weapon Creation – Day 4: Diffuse and Specular Textures
Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In the conclusion to this next-gen knife series, we begin the texturing phase of the asset creation process in Photoshop and 3ds Max.
This tutorial is Day 4 in a series – Go to Day 1 Day 2 Day 3
We examine methods for both manual generation and photosourcing of textures, with a focus on aesthetic wear and tear and an efficient process. While the emphasis is certainly on malleable techniques that could be used on a variety of models, the final result is nevertheless a strong texture.
The diffuse and specular maps are created in photoshop, and applied to the model using a DirectX preview shader in 3ds Max, and then a quick preview inside the Marmoset engine.
Final Effect Preview

View Tutorial
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Start at the beginning – Go to Day 1
This tutorial is Day 4 in a series – Go to Day 1 Day 2 Day 3
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Wow, I’m first, I was waiting for this part of the tut. I’m sure it’ll be amazing like the rest.
Congratz.
Learned a lot through this set of tutorials. Thanks for the great job!
Thx for these excellent tutorials mate! Only one question: is it possible to post a link to the reference image? I think a lot of people want to practise with the knife you used for this tutorial.
Was in Day 1 :
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Ben Bolton said :
Here it is:
http://img5.imageshack.us/img5/5456/sknife.jpg
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By the way, great serie, thanks again for your great work. Hope there will be more.
Yes,Reference image please and thanks a lot for a great tutorial.
cool tuts
coolness!
AMAZING! I’ve learned so much thank you!! please do as many tutorials that you can you are a great teacher and a great artist!
Good Job Ben, I love your 3d work here and at VC. Keep it up.
Hey !
Really good work, awesome. I learned lots of things.
Thank you !!
PS : can you please send us a link to download the brushes you used?
Here you got the brushes, its from racer445, cool stuff in his website aswell.
http://racer445.com/pages/tutorials/scratch-painting.php
Great ! Thanks mate.
I am not see~! Help me~! Thank you~!
i can’t see too! pls help us
awesome tutorial!!
whats the site to get directx realtime shader ??
great job!
http://www.game-artist.net/forums/support-tech-discussion/9181-xoliul-s-3ds-max-viewport-shader.html
http://www.laurenscorijn.com/
Heil to our teacher
Outstanding! The video quality and sound was exceptional, just like your modeling skills.
This is my first time here and this was the first Tut I checked out, sure hope I can fund more by you, cause I know the others won’t compare.
Sincerely,
Mudslung Studios
I saw the four parts of this tut and learned a lot! Thank you very much.
Hi thank you so much for your AWESOMEEEEE TUTORIAL..
I have to questions:
1-I installed tool bag but and got it to work the only thing bugs me is how to get rid off the menu..in your tutorial they move away..how can i do that?
2-how can I download these tutorials on my hard drive?
THANKS SO MUCH in advanced
can u pass the texture for the model also
Thanks a lot!
Great tutorials by someone who clearly knows their stuff and is very good at teaching others.. I am a beginning game developer and am working on my first solo project and these tuts have been great to get me started with the modelling aspect now i have my engine and basic code layed down…
Thanks again,
Ben
H – to hide and show panels – use space bar.
Great tutorial ben, i got great results in engine…
This is one of the best tutorial series I’ve ever saw. Thank you very much!
I’m almost finishing it and I would like to make and render a short animation of it. I mean a really simple animation, where the blade rotates in 360°. I was trying to do it in the engine showed on the tutorial but I still didn’t figure it out how to… Is it possible to make the animation on the engine? If not how do I import it into the engine?
I wonder if anyone knows how to do it in a game engine?
Thanks for any kind of help.
@Ben Bolton,
awesome series of tuts. i really got some good tips for unwrapping & baking normal from high poly to low poly. also, you have done a grate work on texturing. thank you so much for posting.
regards~atul k.
katdare_atul@yahoo.com