Next-Gen Weapon Creation – Day 4: Diffuse and Specular Textures

Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In the conclusion to this next-gen knife series, we begin the texturing phase of the asset creation process in Photoshop and 3ds Max.

This tutorial is Day 4 in a series – Go to Day 1 Day 2 Day 3

We examine methods for both manual generation and photosourcing of textures, with a focus on aesthetic wear and tear and an efficient process. While the emphasis is certainly on malleable techniques that could be used on a variety of models, the final result is nevertheless a strong texture.

The diffuse and specular maps are created in photoshop, and applied to the model using a DirectX preview shader in 3ds Max, and then a quick preview inside the Marmoset engine.

Final Effect Preview

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Start at the beginning – Go to Day 1

This tutorial is Day 4 in a series – Go to Day 1 Day 2 Day 3

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Discussion 24 Comments

  1. Javi Pintor says:

    Wow, I’m first, I was waiting for this part of the tut. I’m sure it’ll be amazing like the rest.

    Congratz.

  2. Gadget_Guy says:

    Learned a lot through this set of tutorials. Thanks for the great job!

  3. Brick Top says:

    Thx for these excellent tutorials mate! Only one question: is it possible to post a link to the reference image? I think a lot of people want to practise with the knife you used for this tutorial.

  4. vfxg says:

    Yes,Reference image please and thanks a lot for a great tutorial.

  5. vikesh says:

    cool tuts

  6. Hooper says:

    coolness!

  7. Tim says:

    AMAZING! I’ve learned so much thank you!! please do as many tutorials that you can you are a great teacher and a great artist!

  8. Good Job Ben, I love your 3d work here and at VC. Keep it up.

  9. Overtrack says:

    Hey !

    Really good work, awesome. I learned lots of things.

    Thank you !!

    PS : can you please send us a link to download the brushes you used?

  10. Javi Pintor says:

    Here you got the brushes, its from racer445, cool stuff in his website aswell.

    http://racer445.com/pages/tutorials/scratch-painting.php

  11. Hxwle says:

    I am not see~! Help me~! Thank you~!

  12. sam says:

    i can’t see too! pls help us

  13. rafa says:

    awesome tutorial!!
    whats the site to get directx realtime shader ??
    great job!

  14. Mudslung B. Muddy says:

    Outstanding! The video quality and sound was exceptional, just like your modeling skills.
    This is my first time here and this was the first Tut I checked out, sure hope I can fund more by you, cause I know the others won’t compare.

    Sincerely,

    Mudslung Studios

  15. eMo says:

    I saw the four parts of this tut and learned a lot! Thank you very much.

  16. H says:

    Hi thank you so much for your AWESOMEEEEE TUTORIAL..

    I have to questions:

    1-I installed tool bag but and got it to work the only thing bugs me is how to get rid off the menu..in your tutorial they move away..how can i do that?

    2-how can I download these tutorials on my hard drive?

    THANKS SO MUCH in advanced

  17. L says:

    can u pass the texture for the model also

  18. Cracker says:

    Thanks a lot!

    Great tutorials by someone who clearly knows their stuff and is very good at teaching others.. I am a beginning game developer and am working on my first solo project and these tuts have been great to get me started with the modelling aspect now i have my engine and basic code layed down…

    Thanks again,

    Ben

  19. Cube01 says:

    H – to hide and show panels – use space bar.

    Great tutorial ben, i got great results in engine…

  20. Fred says:

    This is one of the best tutorial series I’ve ever saw. Thank you very much!

    I’m almost finishing it and I would like to make and render a short animation of it. I mean a really simple animation, where the blade rotates in 360°. I was trying to do it in the engine showed on the tutorial but I still didn’t figure it out how to… Is it possible to make the animation on the engine? If not how do I import it into the engine?

    I wonder if anyone knows how to do it in a game engine?

    Thanks for any kind of help. :-)

  21. atul katdare says:

    @Ben Bolton,
    awesome series of tuts. i really got some good tips for unwrapping & baking normal from high poly to low poly. also, you have done a grate work on texturing. thank you so much for posting.

    regards~atul k.
    katdare_atul@yahoo.com

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