Next-Gen Weapon Creation – Day 2: The Low-Poly Model

Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the second day of the next-gen knife modeling series, you will tackle the creation of your low-poly model, by cleverly reverse-engineering the high-poly source mesh.

This tutorial is Day 2 in a series – Go to Day 1 Day 3 Day 4

In keeping with the theme of efficiency, you will strip away the unnecessary parts of the high-poly cage, leaving, with a few modifications, a game-spec low-poly model. This effective technique allows for the creation of a low-poly model in a fraction of the time needed to create the high-poly one.

Please note that, although we will be using 3ds Max, the theories and techniques discussed can be applied to any 3d application that supports polygonal modeling.

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Start at the beginning – Go to Day 1

This tutorial is Day 2 in a series – Go to Day 1 Day 3 Day 4

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Discussion 10 Comments

  1. Nysuatro says:

    Well done. Learned some thing.

  2. Shujaat says:

    Amazing tutorial series Kaskad. Learning many new things in each of the 2 tutorials you have posted up so far. Can’t wait to see the rest of them.

  3. Hooper says:

    Thanx! Can’t wait for the texture part.

  4. Tim says:

    Awesome!!

    I did this tut on my own with a different style of knife, in Maya.

    But I’m having a really hard time laying out the UV’s.

    Can’t wait to see what you do with yours.

  5. Tim says:

    Still can’t wait! :D

  6. Rob says:

    Hey great tuts! Can’t wait for your uv and normal mapping one! Anychance you could tell me the short cut your using for bridging edges? I can’t for the life of me find it and wondering if i need to set it up myself somehow? cheers

  7. jakechapy says:

    Thank for the tut really help me out

  8. Just help meh says:

    hey man, i need some help, when i remove a edge, the vertices from this edge just keep there!!! so every holy time i judt remove an edge it leaves 3 thousand vertices that were tere! please can you help me, Ben?

    by the way, how did you put that image in the background? viewport background maybe? tell me plz. thx for the tutorials

  9. Alex Uzbekistan says:

    Aren’t these videos downloadadable?

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