Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!
Model, UV, and Texture a Complete Manga Character in Blender – Day 3
Nov 4th in 3D Art, Animation, Blender, Game Art, Texturing by Karan ShahThis tutorial is Day 3 in a series - Go to Day 1, or Day 2
Final Effect Preview

Video 7: The UVs
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Video 8: The Textures
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This tutorial is Day 3 in a series - Go to Day 2, or Start at the beginning - Go to Day 1
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User Comments
( ADD YOURS )Nixon November 4th
Hi there Mister Shah,
( )fabulous series:)
the UV part is very concise and i’m sure it will help other users very much, the same as it helped me. Also the intro on texture paint in blender, baking the Ao map in advance and taking it into the gimp for the diffuse texture is very informative. I will use your advice wisely and have to say I’m very grateful for that tutorial!
Thanks a lot and best regards from Berlin!
Aardvark November 4th
Loved this tutorial. It was straightforward and very ueseful.
Thank You!
( )comprar en republica dominicana November 4th
good input
( )Ranjit November 4th
very great tutorial.
( )can’t wait for the rigging and animating part.
Ton of Thanks Guru Karan Shah
Timothy November 4th
what more can i say… but MORE!!!
( )Timothy November 6th
Mr Karan Shah will there be a rigging and animating part?
( )Tim November 6th
how about a gundam tutorial?
( )William November 12th
Excelente tutorial de low poly, me ha servido de mucho…
( )muchas gracias y espero poder ver mas.