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	<title>Comments on: Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush &#8211; Day 3</title>
	<atom:link href="http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/</link>
	<description>CG Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:35:41 -0800</lastBuildDate>
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		<item>
		<title>By: doom</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-2261</link>
		<dc:creator>doom</dc:creator>
		<pubDate>Fri, 14 Aug 2009 09:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-2261</guid>
		<description>woooooooooowww, great</description>
		<content:encoded><![CDATA[<p>woooooooooowww, great</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: montaser elsiaid</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-1877</link>
		<dc:creator>montaser elsiaid</dc:creator>
		<pubDate>Fri, 31 Jul 2009 19:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-1877</guid>
		<description>It is a big and a nice work, but you have to tell us a letl bit about Mudbox befor starting with photoshop.</description>
		<content:encoded><![CDATA[<p>It is a big and a nice work, but you have to tell us a letl bit about Mudbox befor starting with photoshop.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KUNAL BANERJEE</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-1747</link>
		<dc:creator>KUNAL BANERJEE</dc:creator>
		<pubDate>Tue, 28 Jul 2009 11:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-1747</guid>
		<description>WHAT IS THIS ............
TOO MUTCH FINEEEEEE
I WANT TO KNOW HOW U DO IT?</description>
		<content:encoded><![CDATA[<p>WHAT IS THIS &#8230;&#8230;&#8230;&#8230;<br />
TOO MUTCH FINEEEEEE<br />
I WANT TO KNOW HOW U DO IT?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KUNAL BANERJEE</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-1746</link>
		<dc:creator>KUNAL BANERJEE</dc:creator>
		<pubDate>Tue, 28 Jul 2009 11:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-1746</guid>
		<description>OHHH...
SUPAP!
plZ tell me how u do ittt!!</description>
		<content:encoded><![CDATA[<p>OHHH&#8230;<br />
SUPAP!<br />
plZ tell me how u do ittt!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rambo</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-1544</link>
		<dc:creator>rambo</dc:creator>
		<pubDate>Fri, 24 Jul 2009 09:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-1544</guid>
		<description>only one word for this complete tutorial
&quot;awsooooooooooooooooooooooooome&quot;</description>
		<content:encoded><![CDATA[<p>only one word for this complete tutorial<br />
&#8220;awsooooooooooooooooooooooooome&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: sebastian</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-1145</link>
		<dc:creator>sebastian</dc:creator>
		<pubDate>Wed, 08 Jul 2009 12:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-1145</guid>
		<description>ok, very nice but i dont get it the normal map and exporting back to max part...
Please explain this with more detail.
Thanks</description>
		<content:encoded><![CDATA[<p>ok, very nice but i dont get it the normal map and exporting back to max part&#8230;<br />
Please explain this with more detail.<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mehdi Pourshayegan</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-805</link>
		<dc:creator>Mehdi Pourshayegan</dc:creator>
		<pubDate>Wed, 24 Jun 2009 14:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-805</guid>
		<description>If you need any tutorials simply contact the &quot;tutsplus&quot; with a request.

For any final result check my portfolio link .</description>
		<content:encoded><![CDATA[<p>If you need any tutorials simply contact the &#8220;tutsplus&#8221; with a request.</p>
<p>For any final result check my portfolio link .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-800</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 24 Jun 2009 04:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-800</guid>
		<description>Could you show the Low Poly final Render plz!?</description>
		<content:encoded><![CDATA[<p>Could you show the Low Poly final Render plz!?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Brown</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-787</link>
		<dc:creator>Bill Brown</dc:creator>
		<pubDate>Tue, 23 Jun 2009 16:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-787</guid>
		<description>Great tutorial series!

Are you going to do a tutorial that uses the ZBrush model to generate the texture map/displacement map/normal map to be used on the low-poly version in 3DS Max? I would love to see this work-flow.</description>
		<content:encoded><![CDATA[<p>Great tutorial series!</p>
<p>Are you going to do a tutorial that uses the ZBrush model to generate the texture map/displacement map/normal map to be used on the low-poly version in 3DS Max? I would love to see this work-flow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonthan</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-sculpt-and-texture-a-demon-like-monster-in-3ds-max-and-zbrush-day-3/#comment-779</link>
		<dc:creator>jonthan</dc:creator>
		<pubDate>Tue, 23 Jun 2009 12:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=319#comment-779</guid>
		<description>cool man, thanks for this...</description>
		<content:encoded><![CDATA[<p>cool man, thanks for this&#8230;</p>
]]></content:encoded>
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