In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3
Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio SilvaThis tutorial is Day 3 in a series - Go to Day 1, or Day 2
Today we will learn how to use the Gradient Ramp map to improve the general look of our eye, give us more control of our color and bump map, and help us with our animation. We will also learn how to create proper lighting for the eye using the Scanline rendering system.
The software that will be used are 3ds Max and Photoshop, but these principles can be applied to any other 3d modeling and painting packages.
Final Effect Preview

1. Gradient Ramp
DownloadNote: click the 'Monitor' icon to view tutorial in full-screen HD.
2. The Scanline Renderer
DownloadNote: click the 'Monitor' icon to view tutorial in full-screen HD.
This tutorial is Day 3 in a series - Go to Day 2or
Start at the beginning - Go to Day 1
Don't miss more CG tutorials and guides, published daily - subscribe to Cgtuts+ by RSS.












User Comments
( ADD YOURS )Arlington Cruz October 31st
Great tut, I use Maya, but I could apply same principles as you mentioned. Thanks again.
( )nour el-islam November 1st
thank you very much fabio silva for this tut,please do your best to show us more tuts and more experience to learn more from you and the the other artists.
( )