Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.
In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology's Modo 302.













User Comments
( ADD YOURS )Johan September 18th
Marvelous tut, great tutor.
( )Bob deWitt September 18th
Excellent teaching, Matt.
( )J. Bond September 18th
Thanks Matt for all your efforts.
I learned quite a few things
1. The links for the 2nd videos download is actually pointing to same file – part 1
2. Can you please speak a bit slower for us non-English speaking people ?
( )Kaleb Aylsworth September 19th
Ok video 2 points to the right file now:)
( )Matt Brealey September 21st
Hi J, I’m glad they were useful! And I’ll do my best to slow down slightly from now on!
Thanks,
Matt
( )Nico Hartto September 18th
Wow, thanks! cgtuts+ is the best site I’ve stumbled in years
( )Anders September 19th
Great tutorial, Matt. Luxology should hire you to make tutorials!
Where do you find your reference images? Or do you make them yourself?
( )Matt Brealey September 21st
Hi Anders! So far for the tutorials on CGTuts I’ve been making my own reference images, usually by taking orthographic renders of a previous version of the model. (I’m not sure exactly what official images I’m allowed to include with the tutorial so I figure it’s best to stay safe on that one and create my own!)
And thanks for the kind words
Matt
( )Andeciuala Araujo Nobre September 19th
hei man, are you apple soldier??? I just love your tutorials, you are a great teatcher… And very generous, becouse you always do that for free… at least your video tutorials on internet is! Regards from Brazil, i’m always looking at your videos. Keep it on!
( )Matt Brealey September 21st
Thanks, Mate!
Matt
( )Chris Johnston September 21st
Excellent tutorials and very well done. I can’t wait for part 2.
( )Dan September 22nd
Wow!
I just found you via the Luxology site.
You are a *terrific* tutor!
( )Matt Brealey September 29th
Thanks, Dan!
( )Espen September 25th
Exactly why is it so important to have polys with not more than 4 vertices?
BTW great tutorials!
Regards,
( )ezpRado
will September 26th
Polygons with more than 4 sides (Quads) smooth badly when you SUBD or on a curved edge, you can get away with triangles on flat surfaces and sometimes 5 sided polygons, but best to stick to quads or tris.
On another note could you make a tutorial with modeling a full sub-d model, would be awesome.
( )Matt Brealey September 29th
Hi Espen. First of all thanks for the kind words
What Will has said is absolutely correct – if you can find ways to avoid polygons with more than 4 vertices, you will have less smoothing/shading issues both when converting to a sub’d mesh, and at render time. It can also be an issue when you are working with many different pieces of software – although some can open/import and render these ‘N-Gons’, others may experience problems.
Thanks!
Matt
P.s Thanks for holding the fort, Will!
The second part of the tutorial does go into more detail on SubD’s – covering how I use them to enhance my traditional polygonal modelling workflow.
Jim Berton September 27th
Matt, you are one of the best tutorial teachers that i have found. keep up the good work. when will the next part be released. i have learned tons in this first part.
( )Matt Brealey September 29th
Thanks, Jim, it’s appreciated!
( )Anders September 28th
When will part 2 be up? I can’t wait to finish this fine tutorial!
( )Kaleb Aylsworth September 29th
Matt has been slightly delayed with work recently, and it is still indefinite as to when part 2 will be available. Will keep you posted though!
( )Anders September 29th
Next time you should recieve all the videos from the author before you start posting them, so you avoid this scenario. Just a thought.
Matt Brealey September 29th
Thanks for the support guys
Anders : In most cases the way that the tutorials are created and posted works extremely well. In this case it is entirely down to me that the second part is a little later than anticipated. However things are now set up so that they should be a little smoother in the future!
In the meantime thanks for your patience, and apologies again for the delay on this one. It’ll be up and with you ASAP.
Matt
( )Anders October 3rd
No problem, Matt. You’re doing a great job and I understand that you’re a busy man.
( )John September 29th
Hey Matt,
the solids/surfaces you draw in your tutorial are slightly transparent. When I draw in Modo they’re completely opaque and it makes them harder to work with. How to I make them slightly transparent like you have?
thanks,
( )John
Matt Brealey September 30th
Hi John. If you hover your mouse over a viewport and tap the ‘O’ key, you’ll bring up the display options. In there you can turn on the ‘Overlay’ option, and with a Transparency level set to around 50% you should be pretty much good to go!
Let me know if you have any trouble though.
Thanks!
Matt
( )matt October 10th
guys, this didn’t seem to work for me. are you talking about 401? i’m really new to 3d (coming from 2d), so you may have to bear with me. thanks.
matt October 10th
nevermind, i just found it.
matt
will October 1st
I really hate it when people whine about FREE tutorials, he is taking the time out of his life to bring random strangers on the internet free tutorials that could be put on a dvd and sold for 40+ bucks or more, just be greatful that he is doing it for free and he’s teaching you something new, being paitent would go a long way and make matt feel alot better that he doesnt have to rush to produce quality work.
Big thanks to you matt, and keep it up
(ps whens your website getting updated) <– sounds a little contradictive
( )Anders October 3rd
Hey Will,
I assume you are refering to me with your ‘whine’ comment. Actually, my constructive critisism was aimed at CG Tuts and not Matt. Matt is doing a great job. But I’m supporting CG network with 9 dollars every month, so I think I’m entitled to express my (constructive) opinion.
( )will October 4th
A whole 9 dollars you must be proud, its nothing to do with CG tuts its the person who supplies the content, and seeing as they dont make it them selfs there lays your problem. you wasnt actually constructive, you offered a bad opinion on how they should fix it, they dont employ the people who do the free tutorials they relie on them, if no one did free tutorials this site wouldnt even be up.
Anders October 4th
You are missing my point, but whatever.
Jim Berton October 4th
knock it off kiddies or you are going to get grounded.
Matt Brealey October 6th
Hi Will!
Glad you like the tutorials
My site should be up within the next month, hopefully with some bi-weekly quick tips and things like that. Keep a look out!
Thanks,
Matt
( )matt October 4th
matt,
great video. i have to view it several more times, but so far, i’ve learned quite a bit. i’ve been looking for some type of tutorial(s) for beginners — me, i’m strictly 2D (graphic design). i think you’d do well if you created a series of training videos. i’d certainly be interested in a beginner type one.
for the life of me, i can’t figure out why there isn’t a glossary of terms for modo, either built in, or online.
anyhow, i can’t wait for video #3.
matt
( )Matt Brealey October 6th
Thanks, Matt. I’ll hopefully have my own site up within the next few weeks and I’m aiming to have some quick-tips and perhaps one or two longer, paid, training series’ up there within the next few months (although when I say paid I’m not talking a lot!)
Meanwhile keep an eye out here
Thanks,
Matt
( )locomoco October 21st
By far the most excellent, easy-to-follow, informative tutorial! Many thanks for taking the time putting this up Matt!
Have a brilliant day!
( )Matt Brealey November 1st
Thanks, locomoco! Glad you liked it
Matt
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