In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.
Final Effect Preview

Video 1
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Video 2
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Video 3
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Video 4
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User Comments
( ADD YOURS )nour el-islam November 6th
thank you for this tut it is realy good
( )i hope you will give us more great tutorials !
Chris Tate November 6th
Thanks, I’m glad you liked it!
( )Chris Tate November 6th
If anyone needs the reference image, you can find it here:
http://www.christateonline.com/Tutorials/Roof_Hatch_Modeling/Roof_Hatch_Reference_Image.JPG
( )exodius November 6th
The first video is the good one ?
( )WindyBut November 6th
Hi Chris, First of I want to thank you so much for taking the time to make all these tutorials of yours. I was watching the Barrel one last night and coincidently I have just downloaded UV Layout. So it was a nice surprise to see that you included UV mapping in that video. I learnt a lot from watching what you did.
I have downloaded all your training so far as I like how precise you are in your teaching so thank you again for all your hard work.
Somewhere on here is a tutorial for adding details using splines and it was mentioned that this technique would be good for creating normal maps for low poly objects. So as I like your teachings would you consider making a tutorial for creating normal maps and applying them?
I know I am being cheeky asking you for a tutorial but you don’t get anywhere in life without asking.
Thanks again
( )WindyBut
Abojung November 6th
wow tat was an honest request.
Any way chris good job on this one. And the onething that i liked about you is that you submit all the tuts in whole, rather than making part 1 part 2 etc etc.. which is frustrating..anyway nice work
( )Chris Tate November 20th
Hey Windy, thanks! I appreciate you taking the time to watch all of my tutorials and I’m glad to hear you enjoyed them and found them helpful.
Regarding a normal mapping tutorial, I would definitely like to do one, but
( )honestly, I’m not all that experienced when it comes to creating good quality normal maps. I usually work with higher res models, so I don’t use them very often. I just don’t know if I’m the most qualified person to cover it in a tutorial.
Sorry about that!, I definitely would, if I could:)
Thiago Consolaro November 6th
Another great tutorial.
( )Keep up the good work man.
Chris Tate November 20th
Thanks man, I appreciate it!
( )LuiSerrano November 6th
Thanks!! Chris….
Good Job, and greeting!
( )Rune November 7th
great tut. I also love the amount of detail u put into your tuts. I’ve been following your tus way befor u started posting on cg tuts, and i constantly check out your site for updates.
Keep it up.
( )Chris Tate November 21st
Hey Rune, Thanks! I know I haven’t updated my site much lately. Hopefully I’ll get a chance to add some new stuff soon, but thanks for keeping an eye on it anyway and for checking out my tuts. I really appreciate it!
( )Philo November 14th
Great tutorial!
( )Well explained, and very in depth!
Hoping to see more tutorials from you in the future
Chris Tate November 21st
Hey Philo, Thanks! glad you liked it. I just finished up another tutorial, so it
( )should be coming soon:)
Andrew Cooke November 17th
Cool a guy from Victoria!
( )Thanks for the great tutorial, it helped a lot.
Chris Tate November 21st
Hey Andrew, Thanks man, yeah we’re pretty rare, but there’s a few of us around;)
( )