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	<title>Comments on: Model a Detailed, High-Poly Camera in 3ds Max 2010</title>
	<atom:link href="http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/</link>
	<description>CG Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:35:41 -0800</lastBuildDate>
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		<title>By: Nico Harttto</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-6034</link>
		<dc:creator>Nico Harttto</dc:creator>
		<pubDate>Sun, 15 Nov 2009 17:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-6034</guid>
		<description>Cool stuff, this is very much applicable to any 3D package out there.</description>
		<content:encoded><![CDATA[<p>Cool stuff, this is very much applicable to any 3D package out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Drursion</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-5570</link>
		<dc:creator>Drursion</dc:creator>
		<pubDate>Sun, 08 Nov 2009 04:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-5570</guid>
		<description>I would agree, I really would like to do this tutorial, but the picture is not the same. When I make it a meterial I make it a Diffuse Bitmap and the picture becomes pixelized, so it is realy hard to see the camera refrence. Any help would be greatly apprechiated. 

Thank you.</description>
		<content:encoded><![CDATA[<p>I would agree, I really would like to do this tutorial, but the picture is not the same. When I make it a meterial I make it a Diffuse Bitmap and the picture becomes pixelized, so it is realy hard to see the camera refrence. Any help would be greatly apprechiated. </p>
<p>Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: magnoliaBoy</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-3920</link>
		<dc:creator>magnoliaBoy</dc:creator>
		<pubDate>Tue, 06 Oct 2009 11:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-3920</guid>
		<description>hi i find this tutorial very great, but i have a REAL big problem to start off. the image referred to as the plane bg image is another one from the actual one showing in the tutorial . its not that its flipped vertically, but the camera is not in the spots where its supposed to be after looking at the tutorial, im sorry if this sounds like a stupid question but is it possible for you to explain the way you set up the planes since the planes dont have &quot;standard&quot; positions and have to be placed in a certain position

thanks for your help</description>
		<content:encoded><![CDATA[<p>hi i find this tutorial very great, but i have a REAL big problem to start off. the image referred to as the plane bg image is another one from the actual one showing in the tutorial . its not that its flipped vertically, but the camera is not in the spots where its supposed to be after looking at the tutorial, im sorry if this sounds like a stupid question but is it possible for you to explain the way you set up the planes since the planes dont have &#8220;standard&#8221; positions and have to be placed in a certain position</p>
<p>thanks for your help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felipe</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-2348</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-2348</guid>
		<description>Nice Tutorial Corey ! good to see ya started the tuts i been typing one up my self soon we will have our web running.</description>
		<content:encoded><![CDATA[<p>Nice Tutorial Corey ! good to see ya started the tuts i been typing one up my self soon we will have our web running.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grizley</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-1893</link>
		<dc:creator>grizley</dc:creator>
		<pubDate>Sat, 01 Aug 2009 13:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-1893</guid>
		<description>Bardzo kwadratowy , nie dopracowany 
google trans: &quot;Very square, underdone&quot; details ?
compare http://cokupic.pl/i/c_big310495.jpg &amp; http://cgtuts.s3.amazonaws.com/009_PentaxCamera/117.jpg</description>
		<content:encoded><![CDATA[<p>Bardzo kwadratowy , nie dopracowany<br />
google trans: &#8220;Very square, underdone&#8221; details ?<br />
compare <a href="http://cokupic.pl/i/c_big310495.jpg" rel="nofollow">http://cokupic.pl/i/c_big310495.jpg</a> &amp; <a href="http://cgtuts.s3.amazonaws.com/009_PentaxCamera/117.jpg" rel="nofollow">http://cgtuts.s3.amazonaws.com/009_PentaxCamera/117.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexandre Lima</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-1413</link>
		<dc:creator>Alexandre Lima</dc:creator>
		<pubDate>Fri, 17 Jul 2009 17:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-1413</guid>
		<description>This very good tutorial, very detailed, parabens ....</description>
		<content:encoded><![CDATA[<p>This very good tutorial, very detailed, parabens &#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ankush</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-1398</link>
		<dc:creator>ankush</dc:creator>
		<pubDate>Fri, 17 Jul 2009 12:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-1398</guid>
		<description>nice one yaar</description>
		<content:encoded><![CDATA[<p>nice one yaar</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Danhji</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-1393</link>
		<dc:creator>Danhji</dc:creator>
		<pubDate>Fri, 17 Jul 2009 10:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-1393</guid>
		<description>Dit is n baie goeie tut!! Dankie</description>
		<content:encoded><![CDATA[<p>Dit is n baie goeie tut!! Dankie</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3d</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-1266</link>
		<dc:creator>3d</dc:creator>
		<pubDate>Sun, 12 Jul 2009 19:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-1266</guid>
		<description>isnt that cos it hasnt been textured ? : )</description>
		<content:encoded><![CDATA[<p>isnt that cos it hasnt been textured ? : )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kaleb Aylsworth</title>
		<link>http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-camera-in-3ds-max/#comment-1265</link>
		<dc:creator>Kaleb Aylsworth</dc:creator>
		<pubDate>Sun, 12 Jul 2009 15:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=371#comment-1265</guid>
		<description>The implication is that it could be used as a high-poly source mesh for baking a &#039;normal map&#039; (a 2d texture that stores polygonal information from a high-poly model), and then that normal map could later be applied to an in game, low poly model.</description>
		<content:encoded><![CDATA[<p>The implication is that it could be used as a high-poly source mesh for baking a &#8216;normal map&#8217; (a 2d texture that stores polygonal information from a high-poly model), and then that normal map could later be applied to an in game, low poly model.</p>
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