In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.

Making of “The Tunnel” in Maya and Photoshop – Day 1
Oct 9th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimThis tutorial is Day 1 in a series - Go to Day 2, or Day 3
Final Effect Preview

Step 1
Create primitive poly Cylinder, name it "Tunnel", and then modify the attributes as in the following image. *Be sure to name every new shape you create, as it will make selection easier later on.

Step 2
Rotate the "Tunnel" on the 'X' axis, and then scale it as in the following image.

Step 3
Select the face that is facing in the 'Z' direction, and extrude it to a value of '164'.

Step 4
Create a primitive poly Plane, name it "Street", and scale it as in following image.

Step 5
Create another poly Cylinder, with a "Subdivisions Axis" of '32', and then place it on the street near the "Tunnel" walls.


Step 6
Select the "Street" object, and the new cylinder, then go to “Mesh > Booleans > Difference”.

Step 7
Select the inner face, and then pull it up and scale it in a little.

Step 8
Create a poly Cube, and scale it as in the following image.

Step 9
Go to “Edit Mesh > Split Polygon Tool”.

Step 10
Set the “Snap tolerance” (for the “Split Polygon Tool”) to “100”, and then split the top face as shown.

Step 11
Move the new edge a few degrees on '-X', and then extrude the face up.

Step 12
Move the shape, and place it exactly by the wall on the right side of the street.

Step 13
Now scale and translate the sides of the shape to match the length of the Tunnel.

Step 14
Create a poly Plane with no subdivisions, and then scale it as in the following image.

Step 15
Now align this long poly Plane exactly with the "Street" object, name it "Street Line", and then go to “Edit > Duplicate”.

Step 16
Keep on duplicating the “Street Lines”, until it looks like the following image.


Step 17
Create 2 poly Cylinders, and scale them to match the street length. They will be representing the car brake lights in fast motion, so name them "Brake Lights".


Step 18
Do the same for the right side of street, but this time create poly Planes instead of Cylinders. Now give them an 'X' Scale value of '0.025', rotate them to '-44.50' on the 'Z' axis, and then extend them to the length of the street.

Step 19
Raise the 2 poly Planes a few degrees above the street surface, and then place them on the right side as shown.

Step 20
Create a point light with the following settings.

Step 21
Translate the Point Light to “8.500” on the 'Y' axis.

Step 22
Duplicate the lights along the length of the tunnel. You can press “Shift + d” after the first duplication, so that it will copy the transformation too.

Step 23
Now it's time to create your “Render Camera”. Go to “Create > Cameras > Camera”.

Step 24
'Attribute Editor' for the camera, enter the following values.

Step 25
Activate the “Resolution Gate” as shown

Step 26
Select the camera, and in the “Channel Box”, highlight the attributes by holding “Shift + LMB”, then “Right click > Lock Selected”. This will lock these basic attributes to avoid moving the camera by mistake.

Step 27
The modeling stage is now complete. If you render your scene in Mental Ray, it should look something like this (although I brightened it a bit in PS, so you could see the scene more clearly).

This tutorial is Day 1 in a series - Go to Day 2, or Day 3
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User Comments
( ADD YOURS )vasu October 9th
this is great. Thanks.
( )fx monde October 9th
this fantastic but why do you not make tutorial in video is better
( )patrick October 9th
agreed!
Id like to see a tutorial on how to model plastic army men like the cheap toys with the base like the little green guys.
( )Abdo October 9th
Thanks…ur right but my first tut this site and i thought it will take 40 step as maximum, but it took 3 parts instead
…anyway i think using images & text will fix the idea carefully in mind.
( )Guest October 30th
Yeah I like it as text better cause of my slow internet connection. any way good
Kevin October 9th
Looks awesome!!
( )monkeyalexthekidd October 9th
looks great,
but prefer it as video
( )AzteKpr1de October 9th
I like non-video tutorials better.
Thanks!
( )victor manuel October 9th
nice i will try in blender
( )chandru October 10th
Thank You”””””””!
( )It’s Very use full For Me
hakem October 10th
Great tutorial abdo ..
( )Waiting for the next part
Marly October 10th
Unique 1…thank you…
( )Jake October 10th
Id love to see how to make this in cinema 4d!
( )Rafael Guerra October 10th
me too, I will try making my version of it.
( )Congrats for the outcome, its the first time ever I see a tut here that´s so beautiful that I try to recreate it myself in another app.
Jake October 10th
Email me from my website if you get a good outcome, and help me out
pradeep October 11th
Good tutorial ……
( )Modisana October 11th
i will always be super grateful for Maya tutorials… nice outcome
( )Thanks for the tut
tom wornall October 12th
i dont understand why didnt just do the street lines as a layered texture.
( )Abdo October 13th
No problem, Different techniques but we focus on the final result, the car trace also can be made in Photoshop but i did it in Maya.
( )Abdo October 12th
Really thank you all…
( )remember that Photoshop will play a big part in lighting (Day 3).
GL
Philip October 12th
What happened to Day 2?
( )Abdo October 13th
It’s on the way…
( )Markus Gustafsson October 13th
I really enjoyed this tutorials Abed, looking forward to day 2 and 3
( )Ced October 15th
Thanks for this
Pretty cool and entertaining to make! Looking forward for the next days
( )Suma October 16th
whare is DAY 2
( )Kaleb Aylsworth October 16th
There is a link at both the beginning and end of this post that leads directly to Day 2…..and it’s also the first tutorial on the home page right now.
( )Abdo October 16th
Happy 2 hear that Markus Gustafsson and Ced , u welcome : )
( )alexander October 27th
thanks a lot for the tutorial but i have a few problems, first of all all lights and other stuff become distorted after applying the wall texture, and changing it to blinn, also i have no idea why but i can’t see bricks on the wall like in the shot, it’s like it stretched the texture or something… could use some help cause i just redid this and i get the same issues, i am following the tutorial 100%
( )Abdo November 11th
Hi alexander…after applying the walls texture, you should distribute the UVs on it by using the cylindrical mapping, check day 2…if it did’nt work out add me on msn “abed11g” to solve this…good luck
( )bhavna November 30th
thnks. great help for beginners like me.
( )Apu December 27th
nat so nice !
( )Desine January 31st
Done day 1 lesson to a tee but when i render all i get is black and can not see much will try day 2 anyway see if I pick up my mistake, but any help would be great:)
( )